Space Engineers

Space Engineers

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Demolition Charge - Multi-Purpose Explosive [DX11]
   
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Type: Mod
Mod category: Block
File Size
Posted
Updated
562.281 KB
2 Apr, 2015 @ 7:26pm
9 Jan, 2016 @ 3:20am
3 Change Notes ( view )

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Demolition Charge - Multi-Purpose Explosive [DX11]

Description
A new type of warhead.

Usage is simple:
1. Place Charge
2. Turn off Safety
3. Detonate or start countdown

As an added feature, the charge will search for other charges within a 200m radius and detonate those as well.

Perfect for breaching doors or large-scale demolitions projects.

Survival Ready.

All Textures and Models were created by me. Enjoy!

Update 09JAN16:
added DX11 support. Mod still works as advertised. Remember to take your safeties off and enjoy!
Popular Discussions View All (1)
0
7 Feb, 2018 @ 10:02am
Mod_error
[SE] Bean
124 Comments
ManyNamedSteve 3 Nov, 2021 @ 5:43pm 
I've been looking for a mod like this but the range of the explosion should be next to nothing while the power is great, will make for the perfect breaching charge
the ace 29 Jun, 2019 @ 1:01pm 
btw i want small ship for size and compactabillity i dont want to use war heds becas it would only detonate the ones you hit but with a small ship vershon of this they would detonate all within 200 meters add them on to emp war heads and youve got a trap mine feald


i know dope :steamhappy:
the ace 29 Jun, 2019 @ 12:57pm 
pls make small ship vershon would work ferfect with emp mins i wana make for a mine layer type fighter
Masterdude94 13 Mar, 2019 @ 6:13pm 
Should probably add that it works great again!
Funtime60 8 Oct, 2018 @ 2:58pm 
It's a bit over powered. I'd prefer a weaker version. then if we need a bigger boom we can just use more. This is a bit much to blow up just the supports for my station.
Sigma 20 Jun, 2018 @ 7:12pm 
Doesn't work in creative
CmdrSpaceHawk 9 Jun, 2018 @ 10:45am 
@Masterdude94 I have the same problem.
Masterdude94 17 May, 2018 @ 9:21am 
Seems to be broken in Creative, as when you place it, you can set a countdown, but it doesn't actually count down, and when you arm it , weapons fire doesn't detonate it. Also, if you look at it in the terminal, it is listed as (Incomplete).
addi-4th 29 Aug, 2017 @ 6:21am 
Can these be triggered by a script or something?
Doomedtundra 30 May, 2017 @ 11:46pm 
It a really cool explosive, but somewhat limited by the lack of a small ship version. Don't suppose you could update it to include that, could you?