Sid Meier's Civilization V

Sid Meier's Civilization V

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1. dub. 2015 v 18.42
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More Goody Hut

Popis
Increase 'Ancient Ruin' spawn.

-- Original Value --

40 TilesPerGoody

-- Altered Value --

20 TilesPerGoody
Počet komentářů: 20
Mirage 9. led. 2016 v 7.51 
My favorite thing: If ancient ruins were 5 tiles per goody
randompretzil 12. čvn. 2015 v 12.43 
I cant see the ancient ruins anymore but they still work as ruins. the tiles dont look like ruins
LOBO 6. čvn. 2015 v 7.17 
I don't create mods ;) Just editing XML files within game folders :)
Loner Yound  [autor] 5. čvn. 2015 v 18.23 
No problem. If you happen to share your mod, send me the link please. I would like to try your version.
LOBO 5. čvn. 2015 v 10.30 
OK. Don't change "range" :) cause when I've changed it into 2 from 3 I had like ancient ruins almost next to another ;) "Range" changes "tiles per (between) ancient ruins"
LOBO 5. čvn. 2015 v 9.57 
Under "improvements" actually :)
I have updated my own xml file - also change "range" from 3 to 2 - wanna see what it makes.
Thanks to you I have finally found where to look for THIS value :) - Thanks :)
Loner Yound  [autor] 6. kvě. 2015 v 4.08 
Actually its not a 'map generation thing'. Its actually under 'building' (which surprises me). It does not need to be set. But if you play map with a lot of water tiles, the distribution will change a bit since ancient ruin does not spawn on water. You can change the spawn value (not spawn rate) by change the value lower. You can even change the rewards if you want but its in another folder. I didnt make a mod for that....yet.
TheTrueFinalBoss 6. kvě. 2015 v 3.50 
Aye, this sort of thing is a map generation thing isn't it? So each kind of map would need to be set seperately
Loner Yound  [autor] 6. kvě. 2015 v 3.05 
You mean map type?
TheTrueFinalBoss 5. kvě. 2015 v 15.25 
But which map generations does it affect?