Sid Meier's Civilization V

Sid Meier's Civilization V

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890.000 B
1 Apr, 2015 @ 6:42pm
1 Change Note ( view )

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Description
Increase 'Ancient Ruin' spawn.

-- Original Value --

40 TilesPerGoody

-- Altered Value --

20 TilesPerGoody
20 Comments
ttl 9 Jan, 2016 @ 7:51am 
My favorite thing: If ancient ruins were 5 tiles per goody
randompretzil 12 Jun, 2015 @ 12:43pm 
I cant see the ancient ruins anymore but they still work as ruins. the tiles dont look like ruins
LOBO 6 Jun, 2015 @ 7:17am 
I don't create mods ;) Just editing XML files within game folders :)
Loner Yound  [author] 5 Jun, 2015 @ 6:23pm 
No problem. If you happen to share your mod, send me the link please. I would like to try your version.
LOBO 5 Jun, 2015 @ 10:30am 
OK. Don't change "range" :) cause when I've changed it into 2 from 3 I had like ancient ruins almost next to another ;) "Range" changes "tiles per (between) ancient ruins"
LOBO 5 Jun, 2015 @ 9:57am 
Under "improvements" actually :)
I have updated my own xml file - also change "range" from 3 to 2 - wanna see what it makes.
Thanks to you I have finally found where to look for THIS value :) - Thanks :)
Loner Yound  [author] 6 May, 2015 @ 4:08am 
Actually its not a 'map generation thing'. Its actually under 'building' (which surprises me). It does not need to be set. But if you play map with a lot of water tiles, the distribution will change a bit since ancient ruin does not spawn on water. You can change the spawn value (not spawn rate) by change the value lower. You can even change the rewards if you want but its in another folder. I didnt make a mod for that....yet.
TheTrueFinalBoss 6 May, 2015 @ 3:50am 
Aye, this sort of thing is a map generation thing isn't it? So each kind of map would need to be set seperately
Loner Yound  [author] 6 May, 2015 @ 3:05am 
You mean map type?
TheTrueFinalBoss 5 May, 2015 @ 3:25pm 
But which map generations does it affect?