Left 4 Dead 2

Left 4 Dead 2

264 ratings
Css Scout Reanim remplacement L4d2 Default Scout
   
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Game Content: Weapons
File Size
Posted
Updated
35.766 MB
28 Mar, 2015 @ 10:11am
4 Apr, 2015 @ 11:33am
2 Change Notes ( view )

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Css Scout Reanim remplacement L4d2 Default Scout

Description
Models and Textures:Valve
Lam:tenoyl
Animations:MaxG3D
Compiling:Xenecrite
Sound:Valve
27 Comments
Shad3rEVO 29 May @ 5:27pm 
Here's to hoping dude comes back to fix his now broken mods.
12 Ounce Riot 28 Oct, 2022 @ 5:53pm 
sups are invisible because it's a mirrored model - all of the css (and all other valve's titles of that time) weapons don't have mesh for the side that is not seen to the player, as the def scout has the bolt on the left side, turning it the other way around makes some of the stuff invisible
Abrahan ツ 14 May, 2021 @ 5:16am 
the mod is perfect but you could make the camera stay static while reloading please is that it moves a lot and deconcentrates a little
Emperor Minilla 9 Oct, 2020 @ 11:55am 
Why are the scope's supports invisible when looking at the weapon from the back? You can even see this in the first screenshot.
Frostlander 27 Mar, 2020 @ 2:48pm 
why is this 34 MB
Evgeniy Perdakov 18 Mar, 2018 @ 9:29pm 
Can I use this for other scout addons for reanim?
Eery Jan 8 Aug, 2017 @ 2:50am 
What's this animation's original model? The actual one MaxG3D has on the workshop lacks the camera movement when you reload.
Viewbob 19 Jan, 2017 @ 4:51pm 
when reloading the ammo dissapears
ste 5 Jan, 2017 @ 8:14am 
Also, could you apply viewmodel movement when the player looks up and down?
ste 5 Jan, 2017 @ 8:13am 
If your viewmodel is flipped, restart your game.