Cities: Skylines

Cities: Skylines

This item is incompatible with Cities: Skylines. Please see the instructions page for reasons why this item might not work within Cities: Skylines.
31 ratings
Auto Budget
   
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6.144 KB
26 Mar, 2015 @ 10:33am
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Auto Budget

Description
Automatically sets budgets for electricity and water to match your current demand. Great for early-game city building.

Source: https://github.com/ApocDev/CitiesSkylinesMods/tree/master/AutoBudget
Popular Discussions View All (1)
3
10 Oct, 2015 @ 9:32pm
Budgeting Suggestions
Apoc
39 Comments
SpaceTiger 10 Mar, 2016 @ 4:40pm 
I updated this mod and added a few new features to it. You can get it here .
ShadowVFX 8 Mar, 2016 @ 6:54pm 
Why won't you update this mod!? Argh, it was AMAZING. An option like this should be in this game by default. I want to be a city planner, not an auditor and accountant!
Laptop 8 Nov, 2015 @ 7:44pm 
If you ever update this mod to make it work with the latest version of the game, comment here and let me know. Until then, it will be marked as incompatible.
amne7ia 1 Nov, 2015 @ 6:22pm 
Gutted it doesn't work anymore.
Magnetis 10 Oct, 2015 @ 9:30pm 
I just found this mod, looking for just this to help with the budget, to find out doesn't work! Ok if the maker of it does nothing then PLEASE someone that know these thing take it over.... Please??
ThatDeafMute 5 Oct, 2015 @ 11:13am 
Someone Please Update this MOD. It was so useful when it worked.
dobsonw 4 Oct, 2015 @ 6:26am 
Don't download. Does not work and the writter does not seem to be reading any of the feedback nor attempting to correct the issue.
unimike 2 Oct, 2015 @ 6:09pm 
Crashes the game too. EcomonyManager.GetBudget like others.
Alnius 26 Sep, 2015 @ 4:02am 
Crashes the game, GetBudget.
jabbathebutt 24 Sep, 2015 @ 12:48pm 
confirmed, here is the error report


Method not found: 'EconomyManager.GetBudget'. [System.MissingMethodException]

Details:
No details
System.MissingMethodException: Method not found: 'EconomyManager.GetBudget'.
at AutoBudget.AutoBudget.OnAfterSimulationTick () [0x00000] in <filename unknown>:0
at ThreadingWrapper.OnAfterSimulationTick () [0x00000] in <filename unknown>:0
at SimulationManager.SimulationStep () [0x00000] in <filename unknown>:0
at SimulationManager.SimulationThread () [0x00000] in <filename unknown>:0