Space Engineers

Space Engineers

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Alsvidr MLRS
   
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Type: Blueprint
File Size
Posted
467.618 KB
24 Mar, 2015 @ 4:48pm
1 Change Note ( view )

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Alsvidr MLRS

In 1 collection by Lord Commissar
Phoenix Vintage Craft
62 items
Description
Alsvidr Multiple Launch Rocket System

Mass: 289,389 kg
Length: 16.5 m
Acceleration: 2.01 m/s^2
Weapons: 2 Fixed Autocannons, 2 Fixed Battlecannons, 1 Large Ship Rocket Launcher (Pilot), 2 Turrets with 1 Autocannon each (Gunners)
Storage: 5 Medium Containers (Main Weapons Storage), 1 Small Large Ship Container (Separate Storage for the Rocket Launcher)
Connectors: 1
Crew: 3 (1 Pilot, 2 Gunner)

The Alsvidr was designed to be both a type of Siege Tank and a Tank Destroyer. Its massive amount of forward firepower is suitable for destroying even the toughest opponents, while turrets on each side give a nearly full coverage to help protect against infantry. However, the fixed nature of the primary weaponry means that the Alsvidr is not meant to be a frontline tank, and should always be supported by Sleipnir or Arvakr tanks while it performs its duties at long range.

Hovering -------------------------------------------------------------

The Hovering process is all automated through sensors, so there is nothing you need to do control wise to maintain it. However, there are a few things to keep in mind:

The hovering works by using gravity to pull the tank downwards when it is too high, and engines to push it back up when it gets too low.

Gravity activates above 2m
Engines Activate below 1.5m - a ventral proximity warning will also pop up in the pilot's seat at this point

In the Pilot's seat, you can find several flight controls (view the screenshot above) to help you in specific situations. Most of the time, you should not need to use these controls.

- The tank has 2 gravity generators inside of it, pulling down on 5 artificial mass blocks. For best results, try to keep the pull on the tank at 2 Gs. If you are in an environment that already has Gravity, you can turn one of the generators off. However, for Zero-G it is recommended that you use both internal Gravity Generators.

- You can turn off the artifical mass blocks if you wish to fly away from a Gravitational environment.

- Similarly, you can deactivate either/both sensors which control the hover (the one that activates/disables gravity and the one that activates/disables the engines) for more precision control. However, this is not recommended.

**Keep in mind that there are no downward thrusters. All downward movement is made through gravity.**

**It is recommended that you do not try highly aggressive maneuvers with the tank, as it may overcompensate and fly away from the terrain. For best results, do your best to keep the tank level as you fly, and slow down when negotiating obstacles.**

Mods Used -----------------------------------------------------------
AI Core
Armor Ramps
Azimuth Pilot & Passenger Seats
Conveyor Hinges
CSD Autocannon
CSD Battlecannon
Door Mod
S-M Thrusters
Small Ship Interior Lights
Small Ship Glass
Small Ship Gravity Generator


Some have asked about donations. Obviously you needn't feel obliged, but anything is greatly appreciated and you have my thanks!
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4 Comments
Deapri 27 May, 2016 @ 3:36am 
Azmuth Pilot and passanger seating is no longer available, hopefully it is not detrimental to the function and I can just replace the seats with others... hopefully.
Lord Commissar  [author] 31 Mar, 2015 @ 6:37pm 
to avoid the bouncing, keep your engines at a balanced override. if you set it too high, they will push the tank over the 2m limit, causing gravity to pull you back down, which of course leads to another burst when you hit 1.5m.

i found right around 20 N for each engine to be the best area for this, as it's relatively gentle yet strong enough to get you away from the ground quickly. For Sleipnir (117k kg), there are 6 engines, for this one, (289 k kg) there are 8 engines. i dont really have any set formula for how many engines should be used, but during tests these felt close enough to what i wanted to achieve, so i went with it.
Ramalis 31 Mar, 2015 @ 5:39pm 
I would love to know how you set up your hover system, ive tired to revarse engineer one, with out looking at yours so far now and I must say, that I cant seem to get it to activly dampen, itself....just keeps bouncing endlessly, maybe I should just try your recomended 2 G, enviroment, maybe thats the trick
Acarii 24 Mar, 2015 @ 5:36pm 
well this looks amazing