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local function OnPickedfn(inst, picker)
if picker and picker.components.sanity and picker.prefab ~= lizzy then
picker.components.sanity:DoDelta(TUNING.SANITY_MED)
elseif picker and picker.components.sanity and picker.prefab == lizzy then
picker.components.sanity:DoDelta(10, false)
end
if inst.animname == ROSE_NAME and picker.components.combat ~= nil then
picker.components.combat:GetAttacked(inst, TUNING.ROSE_DAMAGE)
picker:PushEvent("thorns")
end
GLOBAL.TheWorld:PushEvent("beginregrowth", inst)
inst:Remove()
end
inst.components.pickable.onpickedfn = OnPickedfn
end
)
source: (DarkKingBoo) https://forums.kleientertainment.com/topic/71280-character-perks/
I don't know if I made some of Lizzy's flower perk disappear, but using this she gets 15 sanity points per flower (compare to normal 5) and you can plant flowers.
It feels like she's slower than average characters if she dies and comes back