Cities: Skylines

Cities: Skylines

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Timboh's A-4 Parclo Interchange
   
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Assets: Intersection
File Size
Posted
Updated
700.434 KB
18 Mar, 2015 @ 1:50pm
8 Nov, 2015 @ 9:26am
2 Change Notes ( view )

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Timboh's A-4 Parclo Interchange

In 1 collection by Timboh
Timboh's Marvelous Interchange Emporium
34 items
Description
Here's my first proper service interchange in my collection, the A-4 Parclo! Now, as a road geek, it pains me to tell you that I actually had to look up the meaning of "A-4". As far as I've understood it, the A means that the ramps are located before the driver passes under the overpass, and the 4 designates how many quadrants are included. The A-4 Parclo is among the most efficient service interchanges you can build, since most left-hand turns are eliminated. In real life, one of the ramps will meet a traffic light, but since the use of one-way roads is required to make sure traffic flows like it should, there are no traffic lights in the in-game version. Interestingly, it's considered so effective that some countries are rebuilding their free-flowing cloverleafs into parclos, to improve road safety.

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Advantages:
+ Traffic entering the motorway leftbound only has to drive through a single junction, traffic entering rightbound is completely free-flowing
+ No traffic lights
+ Can easily be upgraded into a cloverleaf or cloverstack

Disadvantages:
- One of the largest service interchanges around

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Cost: 22 610
Upkeep: 243 / week

In-game description: The A-4 Parclo is as close as you'll get to a free-flowing service interchange, no weaving included!
26 Comments
linfer56 20 Nov, 2022 @ 5:57am 
I think you've made a parclo that left hand drive can actually use. Wow, thanks for the work.
MatteCosta 31 Jan, 2021 @ 8:56am 
Great Interchange! Thank you very much, your interchanges are awsome! Amazing work!
Kz Code 30 Sep, 2020 @ 10:59pm 
I don't know how to use it
Dr. Funkenstein 2 Jun, 2018 @ 10:57pm 
Oops, sorry for never getting back to you, just reinstalled and shopping around for junctions again and I saw I commented on this.
Timboh  [author] 4 Apr, 2016 @ 10:01am 
@Dr. Funkenstein: I've have noticed that when making intersections with very sharp angles, they sometimes end up with graphical glitches, such as terrain clipping through the road, which is easily fixed with some terraforming. However, I haven't encountered your issue before. Is the interchange actually functional, i.e. cars can travel on these overlapping roads? If not, I'm not sure what is the cause of this.

BTW, I'm not making any promises that I'm actually going to make anything, since I haven't really been in the interchange mood for quite some time, but requests and suggestions are always welcomed. It's always interesting to see what suggestions people have, and service interchanges are on the top of my list when I resume interchange construction :D
Dr. Funkenstein 4 Apr, 2016 @ 5:05am 
Timboh, not sure whether it was just my placement but the service roads top left and bottom right, some of the roads feeding into them seem to be stacked on top of one another but not actually joining.

More generally, after being chastised for using cloverleafs I've switched to using your interchanges, they've improved the look of my cities so much, great work.

Also if you are taking requests, some more service road interchanges would be great.
Timboh  [author] 8 Nov, 2015 @ 8:15am 
@JarutheDamaja: Sorry, my mistake. I'll fix it as soon as I can. Thanks for pointing it out! :D
JarutheDamaja 7 Nov, 2015 @ 4:20pm 
I just noticed that there is one little road which isn't 2 lanes in one direction.
It's where it comes from the 4 lanes-road.
So i'm not sure but i guess there is a little mistake happened:) because on the other side it's not.
I thought maybe you wanna know and i can't upgrade the street because other conjuntion is coming in the way:) sry for my english.

Oh and i love to read your Assets-Descriptions - there awesome!
And of course thanks for making all that stuff public.
Timboh  [author] 1 Oct, 2015 @ 9:19am 
@Kilo-Lima-Nine-Six: You're really good at spotting "vehicle paths", good job! Actually, after looking at this myself, I saw there's actually another way to make a U-turn, so you're correct that it isn't impossible to happen. However, I normally don't take U-turns into consideration, because vehicles making U-turns is mostly considered an error in vehicle pathing. It's difficult to explain what I mean, but if traffic tries to make U-turn through an interchange, it's mostly a sign that you're missing a motorway entrance at another location, forcing traffic to travel in the opposite of their desired direction. This doesn't apply to non-motorways, though. But hey, that's just how I make my cities, and I love to see others come up with great road solutions, just like you did. Cheers! :D
TacticalCuppa 1 Oct, 2015 @ 8:35am 
Part 2:
It may be a very long, convaluted way of saying make a pretzel U-turn, but I struggle to understand intersections usually, and actually being able to spot a problem and the solution to it is a big thing for me (I have learning difficulties) so I just wanted to explain it properly. If there's anyone that would be able to make this junction with the above written improvements and release it onto Steam, I'd really appreciate it because I SUCK at making Assets.