Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
http://steamproxy.net/sharedfiles/filedetails/?id=452788926
1 / with the GS tools : expand the .gs file
2 / with aorta : convert the .dds into .png
3 / copy the .obj, the .mtl, the .dds, the .png in the same foler
4 / import .obj and .mtl into blender
5 / Unwrap the model
6 / in the UV editor : swap the .dds file with the .png file
7 / Export as a collada
8 / import the model in Sketchup
9 / using UV plugin , right click and select "Save UV´s"
10 / export as a collada again, (don´t forget to select the "export textures map", that would be silly)
11 / you should get two files, so rename them following the convention and copy them in the game "import" folder and it should work