Cities: Skylines

Cities: Skylines

58 ratings
Ministry Office
   
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Assets: Building
File Size
Posted
6.870 MB
14 Mar, 2015 @ 10:35am
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Ministry Office

Description
Ministry Office by andrasd. Ported from Cities in Motion 1.

Found in Unique Buildings menu.
12 Comments
adjacent defense 17 Aug, 2021 @ 2:23am 
axel.kiebooms, but how do you convert game's .material and .object files? I can't just rename them and export in blender like that, so how do you do it?
Darth Modus - God of Richards 5 Oct, 2015 @ 3:04pm 
Someone should make the offices of Whitehall. This asset looks a little bit too yellow for a London government building since they're mainly/all white marble with dark roofs. Nice attempt though, the real thing would have been better.
il_padrino  [author] 4 Jun, 2015 @ 6:21am 
Yes, since the last patch this asset is obsolete basically.
grapplehoeker 4 Jun, 2015 @ 5:06am 
The Government building, unlockable in Landmarks is already within the game
http://steamproxy.net/sharedfiles/filedetails/?id=452788926
Marcvsiulius 17 Apr, 2015 @ 3:31am 
Can you port more buildings from CiM 1? They are great, thanks!
axel.kiebooms 28 Mar, 2015 @ 10:14am 
Dammasu-san ! I have found the way to transfert them, but it is kinda complicated because :
1 / with the GS tools : expand the .gs file
2 / with aorta : convert the .dds into .png
3 / copy the .obj, the .mtl, the .dds, the .png in the same foler
4 / import .obj and .mtl into blender
5 / Unwrap the model
6 / in the UV editor : swap the .dds file with the .png file
7 / Export as a collada
8 / import the model in Sketchup
9 / using UV plugin , right click and select "Save UV´s"
10 / export as a collada again, (don´t forget to select the "export textures map", that would be silly)
11 / you should get two files, so rename them following the convention and copy them in the game "import" folder and it should work


axel.kiebooms 24 Mar, 2015 @ 5:52am 
I guess me too, I also got like 50+ from CIM, but I would need a little help / tutorial
daemmer 20 Mar, 2015 @ 10:19am 
Hey there. Great job! :). I modded about 50 Buildings for CIM years ago, but had to stop my work for studies. I would love to import some of my modded buildings to, but somehow i lost a lot of knowldege . So if someone is eager to start a turoiral or something, it would be awesome. perhaps i would start to modd again, too; possibilities in Skylines are just great
boss82 18 Mar, 2015 @ 10:32am 
great asset, hope you can port something else from CIM
il_padrino  [author] 16 Mar, 2015 @ 2:44am 
Hehe, believe me, If I've managed to learn it in less than one day, so can you. Basically all you need is modding tools for CM1, you unpack the object you like, change the model file into .fbx, change te texture files into .jpg or whatever, and rename them according to the CS system (_d,_n,_s etc) and voila, you can than import it in game like every other asset :)