Cities: Skylines

Cities: Skylines

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SurelyCam (Based off of nlight's mod)
   
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13 Mar, 2015 @ 5:46pm
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SurelyCam (Based off of nlight's mod)

Description
http://steamproxy.net/sharedfiles/filedetails/?id=406255342
^Here is the original mod, all cool guy credits go to nlight :D^

Updated! Thanks to this reddit post:
http://www.reddit.com/r/CitiesSkylinesModding/comments/2yt6oh/updating_mods_is_possible/

I mainly did this to see if I could, and the answer was yes.

The features of this mod (Compared to the original) are as follows:
Speed up camera (With Scroll Wheel, up to speed up, down to slow down.)
Zoom Camera (Right Click and drag, reset it with R)
Clamped look up and down
Move directly up or down using Q and Z

Please note that nlight's mod has quite a few more features than my mod at the current moment, such as the ability to clip the camera with buildings and roads. I plan to include this, but my aim with this mod is to allow you to configure the mod without having to constantly open up menus, and I will be standing by this. If you feel that this is lacking features, check out nlight's original mod, Walking at streetlevel, or Ground Level Camera. I plan to add more cool features, but I've been caught up with school (among other things).

Recommended:
HideUI - http://steamproxy.net/sharedfiles/filedetails/?id=406326408 - because you won't be able to use the game's "free look" camera while in first-person mode, this mod allows you to turn the UI on/ off with a hotkey.

I am taking feature requests.

Fork: https://github.com/SurelyExploding/Skylines-SurelyCam
62 Comments
surely  [author] 22 Feb, 2017 @ 3:57pm 
I haven't touched this for years, soz dude
Vellis 22 Feb, 2017 @ 11:03am 
Is this working?
I need ot hide UI for screenshots :D
Deadman 25 Mar, 2015 @ 8:01pm 
The game is broken for me without inverted camera controls so I am looking for someone to make a mod. Basically to explain:

When I click and hold the mouse wheel (the button within the wheel itself) and move the mouse down, I expect the camera to tilt down, but by default it actually tilts up towards the sky. Same with the x axis, when I click and hold the wheel and move the mouse left, the camera actually tilts towards the right. To me, this is backwards, I would like both settings inverted (or better yet, an option made available). Am I making sense? do you have the skills to do this?
surely  [author] 17 Mar, 2015 @ 5:38pm 
I don't pull code from his version commonly, but I'll apply the fix when I can.
amoebae 17 Mar, 2015 @ 5:22pm 
An update about Dynamic Res: nlight has fixed the vortex/fog bug, so now your camera works just great in that regard when paired with that mod. However, it still disables your fov right click+drag controls. Not sure if that's something his end or yours. Has anyone else experienced the same?
amoebae 17 Mar, 2015 @ 10:48am 
@Surely - well I concur, being able to control the camera solely through the mouse and keyboard is my preferred way of using it, so I hope you manage to find a solution that you're happy with.

Dynamic Res is definitely doing something funky. With your mod and nlight's camera mod I have to scroll right out before I activate it or I get weird lines that converge on the horizon and then a milky fog across the whole scene. I think it's something to do with tilt shift, because once you scoll out far enough to disable that the cameras both work fine (barring fov control in yours) - but then tilt shift doesn't work either.
kinnikunky 17 Mar, 2015 @ 6:09am 
I wonder if we can tap into the already binded keys somehow?
surely  [author] 16 Mar, 2015 @ 10:03pm 
I'll look into the incompatibility. I have a few planned features (Of which might not even be possible) such as clipping with buildings and roads, adjustable depth of field, and maybe even the ability to mess with shadows and lighting. However, I've always been against having menus that you always need to release camera control to get to, and I would prefer having the user hold down a key and use the mouse, but since I'm going to be working with AZERTY keyboards as well, I might have to create a rebindable key menu.
amoebae 16 Mar, 2015 @ 9:20pm 
Wanted to add to my earlier comment about fov not working for me: it seems to be a conflict with Dynamic Resolution. I was having problems with that mod earlier (I think an update borked it in some way), so turned it off, and now your fov control works flawlessly.

So that's yours and nlight's own camera mod that Dynamic Resolution conflicts with in some way. Rather disappointing, but at least I know why your fov wasn't working now!
kinnikunky 16 Mar, 2015 @ 1:32am 
I also found where it is that Instance Meshes are being kept... so it might be possible to add mesh colliders to 'objects' but I'm guessing it would be far too cpu intencive if that's all we did