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Bloodbath in Paradise [WiP - final3]
   
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Game Mode: Custom
Tags: Map
File Size
Posted
Updated
129.039 MB
7 Mar, 2015 @ 1:50pm
18 Feb, 2018 @ 12:16am
14 Change Notes ( view )

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Bloodbath in Paradise [WiP - final3]

Description
In this jailmap you will see different gameplay
elements, for example, you need a security key to
open security doors (everyone can pick one of them,
while the guards may have to...). The guards have to
look for the prisoners, they could win the round by
escaping the prison.

As this is a beta of the map, there
could be some bugs and incomplete areas.

Thank you for playing and have fun :)


Features

- 10 minigames (7 minigames outside + 3 minigames in the underground)
- Deathrow (with working electric chair)
- Infirmary (heal zone)
- Lounge
- Armoury at CT-spawn
- Main building - Each of the 22 jails can be opened separately and together
- Everyone who has a key can open savetyrelevant doors (a CT without key can't, but a T whith key can,...)
- Fully free accessible premises (except the weapon house, because of securityrelevant doors)
- enterable security towers around the wall
- Catwalks for a better overall view
- nearly only custom content used
- prison escape
- soundscapes
- not too much secrets


Minigames

Colors
How to play:
Press "START" to start the game. The game is a new concept from colors, while you won't die instantous when you are on the wrong color. You will only get hurt, but if you get on the right color, you will get healed. Also colors are not on the same segment, the game will select the colors randomly every round. Press "STOP" to stop the game, but this won't work while the game is selecting the color segments to prevent bugs.
Open and Close opens or closes the big window to prevent the players from getting out of the game.

Soccer
How to play:
Assuming you know how to play soccer, the "reset"
button will reset the soccerball and the score.

Pool (diving platform for 3, 5, 7.5, 10, 15 and 20 meters)
How to play:
Use the arrows to raise and lower the floor.

Simonsays
How to play:
Assuming you know how to play Simonsays, open or
close the windowed door with the referencing button.

Car Derby
How to play:
Before you can enter a car, you have to select one
of the gamemodes at the console, which are explained
below. You can change the gamemode
after pressing "STOP" on the main console, it will also
reset the minigame.

Enter a car by pressing the colored button on one
of the small consoles.
Once you are in a car, you have to wait 2 seconds until
the engine runs.
Then drive with the movement keys (default W,A,S,D).
Fire (default left mouse button) gives you some more
speed (only forward).

Reset your car into the garage while pressing the
right mouse button.
This function is disabled in the gamemode "Last wins".

"FREE DERBY":
You can enter a car whenever you
want, until stopped. Reset is available.
Getting out and in again
will reset your car, too.

"LAST WINS":
Select and press "START" to begin the
countdown. When the countdown has expired, the
derby begins and you can't get in a car anymore.
Reset is disabled. You can get out of your
car, but it's disabled then.

Shotgun Roulette
How to play:
Go to a field an use the ENTER button. You can still go out
until the "START" button has been pressed by pressing "USE"
again. Press "Start" and the shotgun will rotate until
it stops after a random time and shots the
player(s) who are standing in the shotguns
line of fire. The "STOP" button stops the game.
Remember this is a shotgun!

Shootingrange
How to play:
As first the complete shootingrange has to be enabled
by a CT. Then he has to enable all stages where to be
shot. Enabling is the green button, red is disable.
Disabling the complete shootingrange will disable all
stages, too.

Once at a stage, there are weapons, a reset-button
and 3 buttons for moving the target to a specific
distance.

If you don't have a weapon right now, you may take one.
Then press "reset" to spawn your target. You can move
it to a specific distance with the 3 buttons, they are
defining the distance from you to the target in
metric meters.

When a CT orders to put the weapons away, be
sure to use the devices to do so!

Race
How to play:
First time you press "Start", clips will be enabled and
players will be teleported out of the trails, second time
enables a countdown, where you have to go the
start of one of the racing tracks. After the countdown
has expired, you cannot enter a track anymore. The
first player who gets to the finish will be rewarded
by one point.

Disco
How to play:
Play a song by selecting one of them using the
arrows and pressing on the song's number. You
can stop a song by pressing on the button for the
same song again.
Enable some more action by
pressing the "BALL" button or the "FOG" button.

The "how to play" descriptions are placed in the map (at the referencing game) as well.


some things from the to do list:

- more detailed 3d-sky
- Detail overlays
- General bug fixing...


To all players who want to play this map on a server:
make sure you have

-maxdownloadfilesizemb 500

in the startoptions for your CS:GO


When you put this map on your server, these commands are very necessary:

cs_enable_player_physics_box 1
phys_pushscale 20
mp_weapons_allow_map_placed 1
net_maxfilesize 500

Noblock plugin is recommended

optional:

mp_warmuptime_all_players_connected 0
mp_warmuptime 0
mp_freezetime 3

roundtime as per server (I think the best would be between 5-10 minutes, but does not have to be respected)


Some random facts

115 different textures (without tooltextures) and 900 different prop models were used in this version.

about compile
current vmf revision is 3269 (times saved), using instances for more efficient working with the lighting and the individual minigames. VBSP needs 43 seconds for calculating.

VVIS is running on normal for 97 seconds, calculating 2743 portalclusters and 6637 numportals.

I am using texlights for lighting, mainly because of saving entdata. The VRAD before the wildfire update is doing its job well, I can test my map after 30 minutes in fast rendering. Default settings increase this time to about 3 hours and 30 minutes.
I will never compile with the current version of VRAD, because it is bugged (black props) and if I compile with the settings recommend by Valve, the compile will take around 267 hours (around 11 days) and I would still see some artifacts.

The map is living over the Source-Engine limits,
- currently running with 316.5% entdata
- HDR leaf ambient is at 109.6%
and if not over, very close to:
- 96.2% of the brush-limit (7881/8192) used
- 93% (13950/˜15000) props used


And so is the time taken: after the first concept in 2008, this is now the 4th layout version I am working with.
Popular Discussions View All (3)
3
17 Oct, 2022 @ 2:48pm
PINNED: Bug reports
Patriot_[GER]
1
1 Feb, 2020 @ 5:42am
My opinion on this map being suggested on a server I play on
TheZZL
0
30 Oct, 2015 @ 3:37pm
PINNED: Necessary server settings
Patriot_[GER]
83 Comments
Termina 16 Oct, 2023 @ 4:58am 
To anyone that wonders what Song 1 of the map is, it's a medley or mix of different cover songs made by TopModelz. The songs are on Youtube and Spotify.

If you want the "Mix" version that exists within this map, comment on my profile and send me a message to notify me and I can give you the MP3. Do note however, it was recorded in-game then converted to MP3 with a timescale of 1.15 or 1.25 so you will have to adjust the pitch or speed yourself in an audio editing software such as Audacity.

I did make my own mix but it's not the exact same and is also sped up/pitched.
Meksikietis Japonas 22 Aug, 2023 @ 4:21am 
1 song is a mix of i wanna dance and have you ever been mellow mix but it aint on yt
Meksikietis Japonas 21 Aug, 2023 @ 11:21pm 
fucking hell i need the 1 song so badly
Malaffy 16 Aug, 2021 @ 1:10pm 
Nice
Scrolls 1 May, 2021 @ 5:03pm 
(FOR SERVER OWNERS) If the round isn't ending when you escape, add endround to bspconvar_whitelist.txt
TheZZL 30 Apr, 2021 @ 10:50pm 
We're planning on playing this map on a nice populated Jailbreak Server today (5/1) at 7 PM EST. If anyone wants to play you can type this in console: connect jb.steam-gamers.net

https://steam-gamers.net/forums/topic/96604-prisonbreak-rp-event/
The[G]amerX 21 Nov, 2020 @ 3:00am 
fot this map need NASA PC so just on JB server is unusable becouse entity limits and players have 3 fps on this map...
Patriot_[GER]  [author] 1 Feb, 2020 @ 9:28am 
Hi @Bluay,

there is no version especially for GMod, but you could use this version, though you cannot use the keys, performance is much worse and the map is overbrightened, so I don't recommend to play seriously.
Pynk 1 Feb, 2020 @ 8:21am 
Is there a gmod version of this map?
Patriot_[GER]  [author] 27 Aug, 2019 @ 11:39am 
Hey @KirbyIsHere,

I don't know the names of the songs. I just took them from other minigame/jailmaps