Space Engineers

Space Engineers

81 evaluări
Solar Panel Encased and Airtight (DX11)
   
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Type: Mod
Mod category: Block
Dimensiunea fișierului
Postat
Actualizat
362.607 KB
5 mart. 2015 la 22:03
31 mai 2015 la 8:47
7 notițe privind schimbările ( vizionare )

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Solar Panel Encased and Airtight (DX11)

Descriere
Just a vanilla solar panel with a frame surrounding it.

I wanted to use solar panels on the side of my ship, but the vanilla solar panel doesn't meet up with the edges of all surrounding blocks. Not wanting to have holes in the side of my ship, I decided to modify the solar panel and put a sealed frame around it.

*Update 1*
Increased component cost to increase durability.

*Update 2*
Corrected model collisions to properly seal it so that oxygen doesn't escape.

*Update 3*
Updated XML to reference DX11 textures.

*Update 4*
Fixed construction models being tiny.
34 comentarii
VS-lockon 15 dec. 2021 la 8:15 
Update plese
OneArmBandit 31 aug. 2018 la 4:15 
broken
jandraelune 20 sept. 2017 la 1:25 
Still works.
remethep 17 sept. 2017 la 6:25 
Is this mod still working? Would love to add it to my world. :)
Lvcian 13 apr. 2016 la 9:28 
Well done! Ingenius
Golden Dragon 28 nov. 2015 la 0:00 
@andrewwoodall, please add this solar panel to standart "power" category!
DarkSlayerEX 11 nov. 2015 la 6:03 
I am honestly a little surprised there isn't a small-ship variant of this excellent solar panel. I would like to request one.
Egg 26 aug. 2015 la 14:01 
I dindnt rebuilded the .mwm files. Its really simple just added the new Mount Points to the SolarPanelEncased.sbc thats all. Im not a moder im more like a Modtweaker. So i think this file is what you cal the xml. I did the relationt to the textures and also changed the sub-Id so everything looked fine. i also leaved to test everything like it was excepting the Mountpoints to keep the paths like original, so i dont know :) if you could explain me a bit more about the xml i can do it maybe. but how u see i think it should work
Odaf  [autor] 26 aug. 2015 la 11:01 
Moving the model and/or mount points shouldn't affect the textures. It's usually something to do with the references of the textures in the model not matching the xml.

I'm guessing you rebuilt the mwm file but maybe don't have the texture xml to go with it. Since I used Keens model, you can use the xml file that comes in their ModSDK for the regular solar panel. I didn't change any materials, I just added the new edges using the same materials.
Egg 26 aug. 2015 la 7:02 
I think i have to reasing the Materials/textures to the model maybe becose i forcemoved the Position of the Model changing the Mount points ? maybe you can help me or share your fbx file. Dont knwo how to solve this