Space Engineers

Space Engineers

81 ratings
Solar Panel Encased and Airtight (DX11)
   
Award
Favorite
Favorited
Unfavorite
Type: Mod
Mod category: Block
File Size
Posted
Updated
362.607 KB
5 Mar, 2015 @ 10:03pm
31 May, 2015 @ 8:47am
7 Change Notes ( view )

Subscribe to download
Solar Panel Encased and Airtight (DX11)

Description
Just a vanilla solar panel with a frame surrounding it.

I wanted to use solar panels on the side of my ship, but the vanilla solar panel doesn't meet up with the edges of all surrounding blocks. Not wanting to have holes in the side of my ship, I decided to modify the solar panel and put a sealed frame around it.

*Update 1*
Increased component cost to increase durability.

*Update 2*
Corrected model collisions to properly seal it so that oxygen doesn't escape.

*Update 3*
Updated XML to reference DX11 textures.

*Update 4*
Fixed construction models being tiny.
34 Comments
VS-lockon 15 Dec, 2021 @ 8:15am 
Update plese
OneArmBandit 31 Aug, 2018 @ 4:15am 
broken
jandraelune 20 Sep, 2017 @ 1:25am 
Still works.
remethep 17 Sep, 2017 @ 6:25am 
Is this mod still working? Would love to add it to my world. :)
Lvcian 13 Apr, 2016 @ 9:28am 
Well done! Ingenius
Golden Dragon 28 Nov, 2015 @ 12:00am 
@andrewwoodall, please add this solar panel to standart "power" category!
DarkSlayerEX 11 Nov, 2015 @ 6:03am 
I am honestly a little surprised there isn't a small-ship variant of this excellent solar panel. I would like to request one.
Egg 26 Aug, 2015 @ 2:01pm 
I dindnt rebuilded the .mwm files. Its really simple just added the new Mount Points to the SolarPanelEncased.sbc thats all. Im not a moder im more like a Modtweaker. So i think this file is what you cal the xml. I did the relationt to the textures and also changed the sub-Id so everything looked fine. i also leaved to test everything like it was excepting the Mountpoints to keep the paths like original, so i dont know :) if you could explain me a bit more about the xml i can do it maybe. but how u see i think it should work
Odaf  [author] 26 Aug, 2015 @ 11:01am 
Moving the model and/or mount points shouldn't affect the textures. It's usually something to do with the references of the textures in the model not matching the xml.

I'm guessing you rebuilt the mwm file but maybe don't have the texture xml to go with it. Since I used Keens model, you can use the xml file that comes in their ModSDK for the regular solar panel. I didn't change any materials, I just added the new edges using the same materials.
Egg 26 Aug, 2015 @ 7:02am 
I think i have to reasing the Materials/textures to the model maybe becose i forcemoved the Position of the Model changing the Mount points ? maybe you can help me or share your fbx file. Dont knwo how to solve this