Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

74 voti
Two Agents Only
   
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441.000 B
5 mar 2015, ore 1:29
16 ago 2018, ore 4:31
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Two Agents Only

Descrizione
Simply sets the maximum Spies, Dignitaries, Champions at 2 for both AI and player, so no more having massed Agent wars! (This means it allows you and the AI to have one of each agent type)
Works with current save games and is updated to latest patch.

Works with all mods as long as they don't edit the "agent" tables, other that everything else will work.

Compatable with(I'll add mods when needed/when they're brought up into the public chat):
All campaigns ( I assume)
Multiplayer Campaign

Thanks for subscribing and enjoy!

Note: If you wish to use this mod within your own privacy (NOT displayed on the workshop) you may do so, however you MAY NOT republish this mod and it's image under your profile.
40 commenti
Mick258 9 dic 2017, ore 10:19 
doesn't work
The Last Sith 19 ott 2016, ore 1:19 
Good, thx.
FranzZ  [autore] 18 ott 2016, ore 22:39 
Nope
The Last Sith 18 ott 2016, ore 19:06 
one more question? did you buff the agents like made them to be more succesful to finish their targets or no?
The Last Sith 23 ago 2016, ore 8:41 
Ah ok, thx for quick respond :)
FranzZ  [autore] 23 ago 2016, ore 8:29 
Should do :) I do not have CiG so, you'd have to see
The Last Sith 23 ago 2016, ore 8:27 
work for ceasar in gaul as well?
Infilazo | RøммeŁ | Jefazo 18 lug 2016, ore 13:21 
Hahaha, no problem. I have finally found the proper mod!! It was in the workshop too.. but very hard to find because it has so little popularity

Thanks for the help bro
FranzZ  [autore] 16 lug 2016, ore 7:06 
Okay (please excuse my drunkeness), so I had a better look at the "db>agent_tables>agents", in the second last line there is a "cost" table, I'm guessing you could quite easily edit that to a "reasonable" amount, for example say 100,000, since for a bot, it'd take a while for them to get that amount, so they wouldn't be able to recruit agents (unless of course they started with some, but as per, if they loose them, good chance that they wont be going back). Agent action costs will be located somewhere and I would not have any idea on what that would be under. I've had a scroll through in PFM, and I haven't quite found what you're looking for, as I'm not sure what you'd class the "agent action cost" under. Have you looked on the workshop for one that edits the agent action costS?
Infilazo | RøммeŁ | Jefazo 16 lug 2016, ore 5:21 
Nice ^^

I've been trying to create a mod by myself in order to increase the agent action costs, the problem is that I don't find the option in the table launcher from the TWeak of the assembly kit :/