Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

74 ratings
Two Agents Only
   
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Tags: mod, Campaign
File Size
Posted
Updated
441.000 B
5 Mar, 2015 @ 1:29am
16 Aug, 2018 @ 4:31am
7 Change Notes ( view )

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Two Agents Only

Description
Simply sets the maximum Spies, Dignitaries, Champions at 2 for both AI and player, so no more having massed Agent wars! (This means it allows you and the AI to have one of each agent type)
Works with current save games and is updated to latest patch.

Works with all mods as long as they don't edit the "agent" tables, other that everything else will work.

Compatable with(I'll add mods when needed/when they're brought up into the public chat):
All campaigns ( I assume)
Multiplayer Campaign

Thanks for subscribing and enjoy!

Note: If you wish to use this mod within your own privacy (NOT displayed on the workshop) you may do so, however you MAY NOT republish this mod and it's image under your profile.
40 Comments
Mick258 9 Dec, 2017 @ 10:19am 
doesn't work
Guns Merchant 19 Oct, 2016 @ 1:19am 
Good, thx.
FranzZ  [author] 18 Oct, 2016 @ 10:39pm 
Nope
Guns Merchant 18 Oct, 2016 @ 7:06pm 
one more question? did you buff the agents like made them to be more succesful to finish their targets or no?
Guns Merchant 23 Aug, 2016 @ 8:41am 
Ah ok, thx for quick respond :)
FranzZ  [author] 23 Aug, 2016 @ 8:29am 
Should do :) I do not have CiG so, you'd have to see
Guns Merchant 23 Aug, 2016 @ 8:27am 
work for ceasar in gaul as well?
Infilazo | RøммeŁ | Jefazo 18 Jul, 2016 @ 1:21pm 
Hahaha, no problem. I have finally found the proper mod!! It was in the workshop too.. but very hard to find because it has so little popularity

Thanks for the help bro
FranzZ  [author] 16 Jul, 2016 @ 7:06am 
Okay (please excuse my drunkeness), so I had a better look at the "db>agent_tables>agents", in the second last line there is a "cost" table, I'm guessing you could quite easily edit that to a "reasonable" amount, for example say 100,000, since for a bot, it'd take a while for them to get that amount, so they wouldn't be able to recruit agents (unless of course they started with some, but as per, if they loose them, good chance that they wont be going back). Agent action costs will be located somewhere and I would not have any idea on what that would be under. I've had a scroll through in PFM, and I haven't quite found what you're looking for, as I'm not sure what you'd class the "agent action cost" under. Have you looked on the workshop for one that edits the agent action costS?
Infilazo | RøммeŁ | Jefazo 16 Jul, 2016 @ 5:21am 
Nice ^^

I've been trying to create a mod by myself in order to increase the agent action costs, the problem is that I don't find the option in the table launcher from the TWeak of the assembly kit :/