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No, uhh. The level files Infinifactory uses are fairly straightforward. The short answer is that I placed a 'standard block' where I wanted it, then swapped the block type to that of another block in the game (and hoped it didn't crash). Thanks in part go to Alex .
I deliberately tried to include 'callbacks' to every campaign level, or at least as many as I could fit. And, of course, the ever-so-helpful tutorial projector. Hope you enjoyed solving it!
How did you get all these non-standard blocks into the puzzle? I see dang-near every block ever used in the campaign. I even hear those little gopher-like things that you turn into meat. Also, there's the obvious fact that you have factory blocks in inputs and outputs. And lastly, the tutorial projector.
WHAT SORCERY IS THIS!?