Space Engineers

Space Engineers

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Humanoid Mech Prototype Soldier
   
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Type: Blueprint
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16 Feb 2015 @ 6:40pm
20 Feb 2015 @ 5:40am
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Humanoid Mech Prototype Soldier

Dalam koleksi 1 dari JoeTheAntiPro
Average Joe's Magnificent Mechs
Item 35
24 Komentar
JoeTheAntiPro  [pembuat] 7 Jan 2016 @ 6:12am 
@The Insanity
just gyro scopes on the part with the RC block, but gyros on each segment will help with stablity if SE physics start gliching by making everything vibrate uncontrolably.
Jester Lord 6 Jan 2016 @ 9:09pm 
@JoeTheAntiPro
to clarafy, did you meen put a gyroscope on each segment of arm or just one or two gyroscopes for the whole thing?
Jester Lord 6 Jan 2016 @ 9:08pm 
@JoeTheAntiPro
...... i forgot to place limites on the rotors.... i nughed the mouse and neer disintegrated half of my space station:steamfacepalm: BUT I'LL WORK OUT THE KINKS
Jester Lord 6 Jan 2016 @ 6:40pm 
@JoeTheAntiPro
Thanks man, that makes sence
JoeTheAntiPro  [pembuat] 6 Jan 2016 @ 2:03pm 
@The Insanity
its as simple as setting up the joints and placing limites on the rotors so no joint can move too much, and then having gyroscopes and an RC block at the very end.
Jester Lord 5 Jan 2016 @ 8:07am 
i've gotten the mech to walk, move, turn, and i can move the arms... but what i would like to know is how you got the arms to move so fluently to follow where i move the mouse, i tryed to find a youtube vid on it, but thay only show how to make an extendo-grip like thing. im trying to put an arm of this great desing on a station for ship moving and stuff. help would be much thanked.
JoeTheAntiPro  [pembuat] 17 Mei 2015 @ 10:50am 
@GUTS
sure go ahead! just make sure to add me as a contributor if you publish it. also, i will add it to my collection of mechs and modified varients
REVOLVER 17 Mei 2015 @ 10:48am 
Okay thanks, Also mind if i use the base for a suit i am building? literally all i will be using is the rotor placement, as this is the only mech i have seen that is able to walk that looks human and does not fall over each time i add a cannon to it XD and to be frank, my mech building skills are terrible, i am only good at the armor of a mech.
JoeTheAntiPro  [pembuat] 17 Mei 2015 @ 10:45am 
@GUTS
the timer blocks are a bit finicky for the walking. you'll need to make sure they're turned on, and trigger one of them. then you'll be able to toggle the autowalk on and off with the button on the hotbar
REVOLVER 16 Mei 2015 @ 11:05am 
Great work with this as i needed a small enough Mech suit for my Drop pods as the mechs i build are on a colossal scale XD, But one issue, I cant get it to walk properly, Do i just press 1 and 2? or is the program block not working right for me?