Space Engineers

Space Engineers

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Humanoid Mech Prototype Soldier
   
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Type: Blueprint
File Size
Posted
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350.027 KB
16 Feb, 2015 @ 6:40pm
20 Feb, 2015 @ 5:40am
2 Change Notes ( view )

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Humanoid Mech Prototype Soldier

In 1 collection by JoeTheAntiPro
Average Joe's Magnificent Mechs
35 items
Description
24 Comments
JoeTheAntiPro  [author] 7 Jan, 2016 @ 6:12am 
@The Insanity
just gyro scopes on the part with the RC block, but gyros on each segment will help with stablity if SE physics start gliching by making everything vibrate uncontrolably.
Jester Lord 6 Jan, 2016 @ 9:09pm 
@JoeTheAntiPro
to clarafy, did you meen put a gyroscope on each segment of arm or just one or two gyroscopes for the whole thing?
Jester Lord 6 Jan, 2016 @ 9:08pm 
@JoeTheAntiPro
...... i forgot to place limites on the rotors.... i nughed the mouse and neer disintegrated half of my space station:steamfacepalm: BUT I'LL WORK OUT THE KINKS
Jester Lord 6 Jan, 2016 @ 6:40pm 
@JoeTheAntiPro
Thanks man, that makes sence
JoeTheAntiPro  [author] 6 Jan, 2016 @ 2:03pm 
@The Insanity
its as simple as setting up the joints and placing limites on the rotors so no joint can move too much, and then having gyroscopes and an RC block at the very end.
Jester Lord 5 Jan, 2016 @ 8:07am 
i've gotten the mech to walk, move, turn, and i can move the arms... but what i would like to know is how you got the arms to move so fluently to follow where i move the mouse, i tryed to find a youtube vid on it, but thay only show how to make an extendo-grip like thing. im trying to put an arm of this great desing on a station for ship moving and stuff. help would be much thanked.
JoeTheAntiPro  [author] 17 May, 2015 @ 10:50am 
@GUTS
sure go ahead! just make sure to add me as a contributor if you publish it. also, i will add it to my collection of mechs and modified varients
REVOLVER 17 May, 2015 @ 10:48am 
Okay thanks, Also mind if i use the base for a suit i am building? literally all i will be using is the rotor placement, as this is the only mech i have seen that is able to walk that looks human and does not fall over each time i add a cannon to it XD and to be frank, my mech building skills are terrible, i am only good at the armor of a mech.
JoeTheAntiPro  [author] 17 May, 2015 @ 10:45am 
@GUTS
the timer blocks are a bit finicky for the walking. you'll need to make sure they're turned on, and trigger one of them. then you'll be able to toggle the autowalk on and off with the button on the hotbar
REVOLVER 16 May, 2015 @ 11:05am 
Great work with this as i needed a small enough Mech suit for my Drop pods as the mechs i build are on a colossal scale XD, But one issue, I cant get it to walk properly, Do i just press 1 and 2? or is the program block not working right for me?