Arma 3
25 ratings
All Saints (SP/COOP 14)
   
Award
Favorite
Favorited
Unfavorite
Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry, Vehicles
Scenario Map: Altis
File Size
Posted
Updated
1.305 MB
15 Feb, 2015 @ 4:55am
21 Feb, 2018 @ 10:17am
3 Change Notes ( view )

Subscribe to download
All Saints (SP/COOP 14)

Description
The AAF framed us for the situation going fubar at the sitdown at the Ministry of Defense in May, and now we're forced underground. NATO thinks of us as "the FIA Terrorists". AAF and CSAT have free reign in our homeland. But we are not beaten yet.

Stavrou has gotten wind of a lightly guarded tank depot in the quarry near Aiglos Dionysos. We're going to get 12 good men and take these tanks for our own! THEN we will teach them fear.

Features:
- Group respawn, optional Psycho's AIS
- Dedicated server compatible
- Island: Altis. Night Time, no NVG's

No addons required.
19 Comments
Nobody 15 Feb, 2023 @ 6:28am 
1. The pleasure is all mine :)
2. SP
3. Might be. I first played it quite a few years ago -- 3-4-5 -- and I don't remember having this trouble.
Alwarren  [author] 15 Feb, 2023 @ 3:44am 
1. Thanks ^^
2. Really need to look into that. Was that in SP or MP?
3. That is not intentional, might be because the mission is so old.
Nobody 14 Feb, 2023 @ 12:46pm 
1. One of the missions I love the most. I'm actually a big fan of all Alwarren's creatations.
2. I can confirm the issue with the ending, the last task of exfiltration didn't finish as well. Though it had no bearing on me enjoying the mission :)
3. I had extreme fog in the lower parts of the map. I literally drove by minimap not by what I saw outside. I finished in the evening so by 1900-1930 I couldn't see the ground under my feet and it's no exaggeration. Is it intended or I was unfortunate with random weather?
Alwarren  [author] 18 Feb, 2022 @ 12:00pm 
Hm, might be a single player issue then, there is a script command to get all players but it is different in single player vs. Multiplayer (switchableUnits vs. playableUnits) and since the mission is old I might have gotten that wrong.

Glad you liked it :)
کC_Ne٥ 17 Feb, 2022 @ 12:58pm 
Tried rolling over the blue line with all teammebers alive and all vehicles, did not finish. Btw, i played this in single player, not on a server, maybe that is the reason. Anyway, it was a very enjoyable mission. So thanks for the effort back in the day and a special thanks for getting back to me within minutes! I guess the steam workshop is awesome in some respects...afterall, the mission is 6 years old.
Alwarren  [author] 17 Feb, 2022 @ 12:42pm 
Should normally end when the tanks and the rest of the team is beyond the line. The mission is quite old, though, so there might have been some incompatible changes. If you had casualties, make sure that the team leader's command bar(s) are empty (select all units, select 5, select "... is down"), sometimes the server does not recognize it.

Other than that, No idea :(
کC_Ne٥ 17 Feb, 2022 @ 12:31pm 
Hey, have played through the mission but the mission success does not trigger. I have gotten my entire team plus all vehicles, 2 tanks, 1 ifv, 2 trucks back to the hideout. But the mission does not finish. Any suggestions what to do? Do you recall the grigger required to end the mission?
jsempri 22 Feb, 2018 @ 1:35pm 
A intense mission that requires a tactical approach. I enjoyed it very much!
Valhalian 11 Aug, 2016 @ 7:07am 
Quite intense indeed
Stagwine 11 Aug, 2016 @ 6:11am 
Great tough mission!