Space Engineers

Space Engineers

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AUTOPILOT For Small Ship - Ingame script
   
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14 Feb, 2015 @ 9:16am
15 Mar, 2015 @ 3:37am
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AUTOPILOT For Small Ship - Ingame script

Description
********************************************
******THIRD UPDATE IS HERE******
********************************************

Hello Everyone,

Welcome back to WiDOC's R&D Industries.

Today i'm really proud to present you my Ingame AUTOPILOT Script. I'm working really hard to make it simple and easy to use and install.

For installing this script, just copy the AUTOPILOT CORE on your ship (the programmable block with the script is included )
LINKS:
AUTOPILOT CORE FOR SMALL SHIP:
http://steamproxy.net/sharedfiles/filedetails/?id=397936881

AUTOPILOT CORE FOR LARGE SHIP:
http://steamproxy.net/sharedfiles/filedetails/?id=408269614

SCRIPT FOR SMALL SHIP:
http://steamproxy.net/sharedfiles/filedetails/?id=392448066

SCRIPT FOR LARGE SHIP:
http://steamproxy.net/sharedfiles/filedetails/?id=408268824

***********************************************
THIS IS STILL A WORK IN PROGRESS
***********************************************
I'm currently working a lot on making a friendly user program to set it up on every ship.
There is now the small ship and large ship version

This script allow you to
- GO STOP : Align and go to a waypoint and stop
- GO TO: Align and go to a waypoint without stoping
- WAIT an amount of second between two waypoint/order
- AUTO LAND
- AUTO DOCK
- ORBIT
- REPEAT your mission indefinitely
- Put more than one ship on the same mission safely

all that with a 0.2m to 2m of precision :)

***********************************************
INSTALLATION
***********************************************
I invite you to take a look at the video to see how this work and how to set this on your own ship.

but here is a reminding:

STEP 1- Copy the AUTOPILOT CORE module on your ship
OR
STEP 1 - Build your ship around the AUTOPILOT CORE
LINK FOR DOWNLOADING THE AUTOPILOT CORE :

(put an antenna if you want to see the instructions and the different control panels).

STEP 2 - Get into your ship and activate the timer block called RESET SHIP (with start)
Wait until it finished, it can be a bit long.

STEP 3 (Optionnal) - Rename any Connector on your ship if you have some.
Top Connector -> TPConnector
Bottom Connector -> BMConnector
Left Connector -> LTConnector
Right Connector -> RTConnector
Front Connector -> FTConnector
Back Connector -> BKConnector

STEP 4 - Sometimes, you have to start manually the Timer BLock called "Starter" to start everything. Just start it !

Your ship is ready. You can now create your mission thanks to the button furnished with the AUTOPILOT CORE.
You have to put them in your action bar and choose START for each one (!!not trigger now!!)

Enjoy !


***********************************************
NEXT FEATURES (in order of development)
***********************************************
- Correcting bugs (obviously)
- Avoiding object / ship / station / asteroid while travelling
- MINE
- Auto empty the cargo while docked to anything
- CUSTOM Action
- FIRE
- Your own ideas if you have some


Please vote for this project. The more vote there is, the more programming i'll surely do

:)

Thanks
- WiDOC -
135 Comments
TK_Over50 27 Jul @ 7:42pm 
Can you use this script to 'just' send a captured NPC ship back to base (or waypoint,) then stop? I don't know how to write script, but that is what I need. When i try to do it with a NPC captured ship, it just reverts back to the origuinal Agressive AI script. Only I'm not the enemy anymore.
Blacky Watchy 14 Nov, 2019 @ 10:44am 
thanks
WiDOC  [author] 14 Nov, 2019 @ 10:01am 
@blackwatch nope it can't, this have to be fix coordinate. But this script is old not sure it is still working
Blacky Watchy 14 Nov, 2019 @ 2:44am 
It world to auto dock at other ships un movement?
WiDOC  [author] 30 Oct, 2018 @ 8:02am 
@Alice_muse92 Nah you don't get my point here. I know they fixed a lot of stuff. But I talk about core system and how it works. actually, If the game was right, my script should work in multiplayer without any problem ! But it doesn't. I'm not sayin that I did the cleanest code of all time, but I remember i've spent days so it took absolutely nothing in term of resources. But still, it is crashing serv. And the fact that, the game is in early access since 2013 is just a proof that the game will never go deeper. ^^
alice_muse92 29 Oct, 2018 @ 7:59pm 
No worries, and thanks for the reply!
But if I might suggest, you may want to take another look at Space Engineers.
The Dev's have actually fixed a lot of things in the past year, including multiplayer, rotors, pistons, wheels, landing gear, airtightness, and a lot more. 32 player servers are a thing now.
WiDOC  [author] 29 Oct, 2018 @ 12:28pm 
@Alice_muse92
Hi, Yeah actually I abandonned the project as is. It is working, but it will not and never work on multiplayer server. For the simple reason that devs puts 0 effort in multiplayer and announce that they never will. So I don't see the point of putting hard work into it since the game will not allow me to make it work.

I stopped play Space engineers since years now, hope I'll find an other game like this one, with at least as much features but more playability.

Have a great day.
alice_muse92 29 Oct, 2018 @ 11:36am 
Hi! I don't suppose you'd be willing to raise this script from the dead (Halloween pun semi-intended, lol) and perhaps add a customizable accuracy radius to it?

I'm looking for an autopilot script that will work on a server, to setup a scenario where a ship (a plane, specifically) continually follows a giant looping flight path to give observant players a hint of which way they need to drive their rovers to find the next phase of the scenario. Except, unlike with the vanilla RC block's autopilot, I'm looking for something that can go between a bunch of waypoints without stopping and hovering to make the remote control block touch the EXACT gps point.
Sgt.Hartman 2 Oct, 2016 @ 9:10am 
Can your script do that an allied dron follows a player (the owner or any player)?
WiDOC  [author] 2 Apr, 2016 @ 8:11am 
thx Sharza. yeah i know. but it still working ^^ i just stopped to develop it since the multiplayer is not stable. i just don't want to produce code if i have to change everything after the multiplayer is really good.