Company of Heroes 2

Company of Heroes 2

36 ratings
(2 - 8) Metzelfest
   
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Item Type: map
Maps: 4v4
Tags: pm
File Size
Posted
Updated
7.928 MB
12 Feb, 2015 @ 3:19pm
17 Feb, 2015 @ 12:34pm
4 Change Notes ( view )

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(2 - 8) Metzelfest

Description
A meatgrinder for 2-8 people.

The setting: Rolling hills, covered by a pine forest and divided by 3 shallow but muddy rivers. FightingChance™ script by --=REAPER=-- (SteamId) with a base popcap of 150.

Map properties:
Size: 320 x 1024
Visible: 256 x 960
Playable area: 192 x 896


FightingChance script explained:

The script not only allows the map to be played with less players per side, while keeping the overall team popcap (PC), just divided by the remaining team members, it's also allowing to play the map in an asynchron way with different teamsizes without penalizing one side. An example: Team 1 consists of 3 members and Team 2 is just 2. The numbers will be as follows: Team 1: PC/player 200, Team 2: PC/player 300. But that's not all, even the resource income is adjusted to fit the new popcaps.
9 Comments
Crystalfire 22 Mar, 2020 @ 7:07am 
Artillery is so fun on this map
Blackcat 27 Sep, 2019 @ 8:17pm 
underrated map, good job!
capiro74 17 Mar, 2015 @ 6:19pm 
Good job fun mp super thanks ;)
Mobius One 1 Mar, 2015 @ 11:02am 
A winter version of this map would be fantastic.
OFCRfrndly 25 Feb, 2015 @ 7:45pm 
Might have just been a one time deal, I'll give it another go this weekend probably and see if it happens again. If it does, I'll try and record it and share it.
Brummbær  [author] 25 Feb, 2015 @ 2:20am 
After your reported such behavior I checked the map. The only thing that could make units move to the other starting territory could be wrong set "Default Rally Points" but that wasn't the case. And even then you would have been able to reset them or redirect the units manually. As I already said, It's nothing I encountered ever. Sounds quite strange to me and would require heavy coding to achieve such unit behavior (as with the AOD mod) what isn't the case here. This map uses the same script as my other maps and with an overall of about 60k people having subscribed to them, the problem you encountered hasn't been reported by anyone else.
OFCRfrndly 24 Feb, 2015 @ 4:46pm 
It might be a mod issue, I'm running the Spearhead mod cause its amazing lol. It wasn't a huge deal, still a great map. Just got a little annoying for a unit to go suicide itself. My brother and I both encountered it, but we're both using Spearhead.
Brummbær  [author] 23 Feb, 2015 @ 6:56pm 
Never encountered such an error and I tested the map extensively before it's release.
Because of missing information I have to guess: Sounds like you have some incompatiblity issues with a mod (you probably tried to play with the AOD mod activated - which is not supported on non-AOD maps)
OFCRfrndly 23 Feb, 2015 @ 12:01pm 
There's a bug that makes newly created units move towards the enemy base automatically. It doesn't do it to every unit or constantly but when it does do it, you can't direct that unit anywhere else.