Space Engineers

Space Engineers

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[DX11] Grav-Walk
   
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Type: Mod
Mod category: Block
Tiedostokoko
Julkaistu
Päivitetty
10.181 MB
2.2.2015 klo 22.58
1.12.2015 klo 23.10
10 muutosilmoitusta ( näytä )

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[DX11] Grav-Walk

Kuvaus
A gravity generating catwalk system consisting of 9 blocks:

- Single Railing
- Double Railing
- No Railing
- Corner
- Ramp
- Railing (non gravity generating)
- Terminal
- Slope
- Large Ramp (1x2)

Originally designed for efficient generation of gravity fields, this system has a variety of different applications.

Survival Ready and Recolor-able

Gravity Fields need to be set manually. Optimal Field Setting for efficient use is 2.5 x 2.5 x 2.5 meters. Additional field height may be desired. (4m is usually fine)


Known Issues:
- Render issue with the Lights at high Graphics settings.
- Gravity field is offset on some blocks due to the models shape.
- Texture bleeding (purple lines on edges) at long distances and low angles.
- Ramps need an adjacent piece to properly connect to the level above it.

Special Thanks to: Harag, Shadow_Flux, MechanizedIT, and Shaostoul for the extensive hand holding while making this mod. Super special thanks to Ced23Ric for upgrading these to Dx11!
Suositut keskustelut Näytä kaikki (1)
0
18.12.2016 klo 13.01
[Bug] Missing Icon
Neitronus
274 kommenttia
Funion 15.3.2021 klo 18.52 
critical error, not functioning
MisterMann 21.8.2020 klo 15.26 
If anything, is there just a version of this without the gravitational part and just a way to edit the blue lights? I just really like the design of these, gives the pathways a bit more flash when walking as well as cutting out the need to have as many lights around.
SpartanWar118 8.7.2020 klo 7.52 
@Rusted Droid
I have no idea what this has to do with fake water simulation
The Murakumo 26.5.2020 klo 6.35 
Are you in need of a YouTuber to spotlight your mods?
I'm interested in highlighting your Grav Walks & Tubes.
Friend Request me & we'll go from there.
Mr. Thiccums 9.5.2020 klo 12.47 
I feel like the textures are from Ratchet & Clank: A crack in time
Rusted Droid 29.7.2019 klo 9.57 
@SpartanWar118 If you want to simulate fake water then a mod like this will be not obsolete.
SpartanWar118 2.2.2019 klo 20.45 
I don't know why you'd want to try to fix a mod that does what vanilla already does
Go check out the grav-boots

Not that this mod wasn't AWESOME before grav-boots were a thing
Voric 8.12.2018 klo 4.10 
@0z1k
Sad
0z1k  [tekijä] 6.11.2018 klo 14.23 
We've pretty much moved on a while ago. We haven't kept up at all with the API or other game changes needed to get back into it. We kept them updated for as long as we could mantian interest and the spare time required. Sorry again!
MrXeno 6.11.2018 klo 0.39 
is there any plans on updating any of the old mods or are you and the rest done with modding for SE? Thanks for the respond also!