Space Engineers

Space Engineers

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[DX11] Grav-Walk
   
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Type: Mod
Mod category: Block
File Size
Posted
Updated
10.181 MB
2 Feb, 2015 @ 10:58pm
1 Dec, 2015 @ 11:10pm
10 Change Notes ( view )

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[DX11] Grav-Walk

Description
A gravity generating catwalk system consisting of 9 blocks:

- Single Railing
- Double Railing
- No Railing
- Corner
- Ramp
- Railing (non gravity generating)
- Terminal
- Slope
- Large Ramp (1x2)

Originally designed for efficient generation of gravity fields, this system has a variety of different applications.

Survival Ready and Recolor-able

Gravity Fields need to be set manually. Optimal Field Setting for efficient use is 2.5 x 2.5 x 2.5 meters. Additional field height may be desired. (4m is usually fine)


Known Issues:
- Render issue with the Lights at high Graphics settings.
- Gravity field is offset on some blocks due to the models shape.
- Texture bleeding (purple lines on edges) at long distances and low angles.
- Ramps need an adjacent piece to properly connect to the level above it.

Special Thanks to: Harag, Shadow_Flux, MechanizedIT, and Shaostoul for the extensive hand holding while making this mod. Super special thanks to Ced23Ric for upgrading these to Dx11!
Popular Discussions View All (1)
0
18 Dec, 2016 @ 1:01pm
[Bug] Missing Icon
Neitronus
274 Comments
Funion 15 Mar, 2021 @ 6:52pm 
critical error, not functioning
MisterMann 21 Aug, 2020 @ 3:26pm 
If anything, is there just a version of this without the gravitational part and just a way to edit the blue lights? I just really like the design of these, gives the pathways a bit more flash when walking as well as cutting out the need to have as many lights around.
SpartanWar118 8 Jul, 2020 @ 7:52am 
@Rusted Droid
I have no idea what this has to do with fake water simulation
The Murakumo 26 May, 2020 @ 6:35am 
Are you in need of a YouTuber to spotlight your mods?
I'm interested in highlighting your Grav Walks & Tubes.
Friend Request me & we'll go from there.
Mr. Thiccums 9 May, 2020 @ 12:47pm 
I feel like the textures are from Ratchet & Clank: A crack in time
Rusted Droid 29 Jul, 2019 @ 9:57am 
@SpartanWar118 If you want to simulate fake water then a mod like this will be not obsolete.
SpartanWar118 2 Feb, 2019 @ 8:45pm 
I don't know why you'd want to try to fix a mod that does what vanilla already does
Go check out the grav-boots

Not that this mod wasn't AWESOME before grav-boots were a thing
Voric 8 Dec, 2018 @ 4:10am 
@0z1k
Sad
0z1k  [author] 6 Nov, 2018 @ 2:23pm 
We've pretty much moved on a while ago. We haven't kept up at all with the API or other game changes needed to get back into it. We kept them updated for as long as we could mantian interest and the spare time required. Sorry again!
MrXeno 6 Nov, 2018 @ 12:39am 
is there any plans on updating any of the old mods or are you and the rest done with modding for SE? Thanks for the respond also!