Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

61 ratings
We want more Armies!!!
   
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Tags: mod, Overhaul
File Size
Posted
Updated
206.673 KB
26 Jan, 2015 @ 10:58am
15 Dec, 2021 @ 5:38am
12 Change Notes ( view )

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We want more Armies!!!

In 1 collection by RedDragon0908
ЯΞÐ_ÐЯÃGфИ's Mods
5 items
Description
First of all English is not my native language, so be nice.

This mod increases the army and fleet limit for all factions for all campaigns.


So what exactly does this mod do:
This mod increases all army, navy, agent and edict values for the different empire levels in the Emperor Augustsus campaign, Rome Main campaign, Ceasar in Gaul campaign , Hannibal at the Gates cmpaign and the Wrath of Sparta campaign.

Be warned at first this mod effects all factions in those campaigns so it is not player only and secondly if you raise armys without watching your "food income" you faction will not last very long.
It should be clear but this mod is not savegame compatible. After subscribing/adding or removing you hve to start a new campaign to make the effects take place!

For example army and fleet increasement:

Imperium level zero: before 2 after 8
Imperium level one: before 4 after 10
Imperium level two: before 6 after 15
Imperium level three: before 8 after 20
Imperium level four: before 10 after 30
Imperium level five: before 12 after 50
Imperium level six: before 14 after 75
Imperium level seven: before 16 after 100


87 Comments
RedDragon0908  [author] 10 Jun, 2023 @ 5:46am 
No agents, no player only.
B-loeber 10 Jun, 2023 @ 5:09am 
do this add more agents too? maybe make one just for the player?
Albert 18 Dec, 2022 @ 2:56am 
can you make a version that only affects the player? thanks :peace::steamthumbsup:
33'_Division_Charlemagne 17 Dec, 2021 @ 7:12am 
I will load this as soon as i start my new campaign!
RedDragon0908  [author] 16 Dec, 2021 @ 4:51am 
As stated it's kind of logical that it is not savegame compatible since it changes the cap-mechanic.
33'_Division_Charlemagne 16 Dec, 2021 @ 4:47am 
Infact my friend is not savegame compatible, for all READ HERE, no started campaigns
RedDragon0908  [author] 15 Dec, 2021 @ 9:07am 
I don't know if it's savegame compatible but I would assume no, since it edits the cap-mechanic.
Im queit unsure but the penalties/buffs from the level stages stay on the highest level archived.
I don't changes any of the requieremenst or something like that I only changed the outcome cap.
33'_Division_Charlemagne 15 Dec, 2021 @ 8:20am 
It is savegame compatible?? I'll try NOW! Avgvstvs Campaign late 2.4.0 Empire level VII/VIII i had the 8 then a counterattack got me back VII but still got all the VIII stuffs .. i hope this works
RedDragon0908  [author] 15 Dec, 2021 @ 6:15am 
Glad it worked, have fun playing.
olivier.amiet 15 Dec, 2021 @ 6:09am 
@RedDragon0908

thx thx and thx dude...now work on my sitting MOD when i start the game...many thx...