Torchlight II

Torchlight II

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SynergiesALL Addons excluding LOWPOP
   
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17 Jan, 2015 @ 10:31pm
12 May, 2015 @ 10:26am
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SynergiesALL Addons excluding LOWPOP

Description
Combination of all the Synergies Addons while excluding the SynergiesLOWPOP mod for a more vanilla Synergies feel while including Eye For Trouble for convenience and because I like that mod a lot anyhow and the Tiered Passives (v.9) mod.

Update 1.18.2015
I made a bunch of different variant compiles of this Synergies compilation. Links below.
SynergiesALL Addons
SynergiesALL Addons excluding LOWPOP (This mod)

Intended to be used with my mod collection but can still be used independently. Do as you please!
Credit to Adult Toys and Salan.

This is a mod collection of
Unique Beams (v.21)
by Aherin
Block Indicator (v.24)
by Aherin
Tiered Passives (v.9)
by shortswordsmanfromthewest
Eye For Trouble (v.4)
by Adult Toys
SynergiesHIGHLOOT (v.11)
by Salan
SynergiesSKILLUNLOCK (v.2)
by Salan
SynergiesSOCKETABLES (v.1)
by Salan

Intended to be used with my mod collection but can still be used independently. Do as you please!
Example Recommended Mod Load Order
Enhanced Retex part 1
Enhanced Retex part 2
SynergiesALL Addons excluding LOWPOP
LAO 2.0 Chaos Edition
Arkham's & Ripper's Armory
SynergiesMOD Compatible Torchlight 2 Essentials
SynergiesMOD
Additional Classes: Stable & Balanced Edition!
31 Comments
HumanMirthquake 19 Oct, 2020 @ 9:52am 
The title is a bit misleading, as is the other ALL Addons pack; It advertises only about Synergies being packed together, but there's four other mods that are not addons. Heck, that means there are fewer Synergies mods than other mods in the pack. Please consider renaming. :steamsad:
iii 12 Jan, 2018 @ 6:12am 
socketables dont seem to work. but the individual socketable mod works... tried this on top or bottom it still doesnt work.
flamish 25 Feb, 2017 @ 2:27pm 
so plz help me what can i do
flamish 25 Feb, 2017 @ 2:26pm 
i have a problem a bug and its freaking anoing so i used the order that was needed for synergies with ripper armory and everything like they say it but when i launch it like that i cant see a weapon when i am making a character now the funny thing is when i remove my synergies mod with this addon mod it goes away and i can see my weapon again XD
Richard Tran (Christ is LORD)  [author] 6 Jul, 2015 @ 10:59am 
I'm amazed by all the help people give without even being the creator of this mod. I really appreciate it when people answer questions when it should really be my responsibility to help people.

Thanks @AngJK and seemingly so many others I know I've missed. I'm sorry for not being able to answer your questions @Perpendicul. I've honestly stopped working on mods for Torchlight II for the time being. All the mods I have made are just amateur pieced together compiles taken from other peoples' work. I do not really have any experience in modding, just adding mod files together (and not even really good at that either).
Richard Tran (Christ is LORD)  [author] 6 Jul, 2015 @ 10:59am 
@Perpendicul I can't answer all of your questions but I immediately know that the Paladin (work in progress) class is just a class that is part of Synergies (core mod) I believe that just can't be seperated in my knowledge of messing around with mods. Its there, unintentionally by me, but shouldn't be an issue. I tend to ignore it or try it out but not make it a main character build.

@FlippinFerrets Hmm. I'm sorry! I really don't know how to fix that. I believe that shouldn't be caused by this mod but another mod you might have installed. It MAY be one of my mods (Additional Classes) possibly getting in the way. I apologize for not having any reasonable fix for this. :(
GlongsAnonymous 28 Jun, 2015 @ 11:27am 
So I'm using your mod setup, and one of the vanquishers in the starting town blocks my way to the vish vendors. What do I do?
Mimi 19 Jun, 2015 @ 11:49am 
The best thing that ever happened to my favorite game!!!
Perpendicul 3 Mar, 2015 @ 9:48am 
- I look at item #1 in my inventory: It's a lame helmet, a paper hat with some extra scotch tape on it, seemingly.
- I want to sell it, and so I want my pet to carry it. <shift-LMB>
- This does NOT mean that I've lost all curiosity for the usefulness of items #2-14, now does it?
- When considering each item's value/relevance to my present character, I have great help from still seeing my char sheet. I could delay the transfer untill I've looked them all over, but why would I wanna go through them twice?
- So I tap C ~11 times before I'm through the pile, to bring up my stats

Why does most(?) prefere to watch the pet's inventory refurnished, square by square, in the same order as always?
What am I missing? Does the typical TL'er have a crush on his pet, savouring it's gracefully animated portrett, with dreamy eyes and accellerating pulse? And would'nt that distract him from the sorting of gear? ;-)
The real Q: Do YOU know a mod that fixes this?

Kudos again, Jk, for all the help!
Perpendicul 3 Mar, 2015 @ 9:46am 
...here;) Two more elaborate Qs:

1. Does anyone know what's up w the Paladin? In my creation screen, it's listed as a work in progress, and I think this was the case a couple of years ago, too. Thus, I'm sceptical to investing X hours, maybe finding it grossly broken. I doubt anyone will finish it (sob, I <3 pallies), so: Does it play ok, and feel balanced?

2. Now, to the greatest mystery in all of TL (to me); the pet inventory opening when you shift-click stuff there!?! I came up blank on a search for a mod fixing (ok, tweaking) this; what I DID find, in a changelog/discussion (possibly for SynergyMod?), was the author/modder flustered that he could NOT acheive that effect! What am I not getting?

Example: Reccurring scenario for me;

- I have just picked up 14 items (former owners no longer needs... well, anything).

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