Portal 2

Portal 2

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Up and Down (No Portalgun)
   
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Up and Down (No Portalgun)

Description
For this test, GLaDOS has decided to deprive you of your portal gun to make things harder.

This test uses many Emancipation Grids and Thermal Discouragement Fields to stop the player from going to certain places in the chamber. Your goal is to get a cube onto a button, and then get to the exit door. Made using the Art Therapy Style.

Made using the BEE2 mod and TeamSpen210's addon for it.

Please Like and Comment if you Enjoyed! :)
7 Comments
Dog 6 Mar, 2022 @ 4:42pm 
How did you things like the giant hole in the ceiling, the physics tiles on the floor, and the broken cracked walls?
amQel 3 Jun, 2016 @ 5:58am 
Hi dude, nice chamber as always ;) anyway Was it intentional to grab cube while bouncing off the gel ? I never used button behind platform
Sir. Gameboy  [author] 8 Mar, 2015 @ 4:55pm 
Yes, sorry i never perfected that jump, but it is possible, just takes a bit of trying. Thanks for playing though! :)
chemicalzakary 8 Mar, 2015 @ 4:53pm 
It is frustratingly difficult jumping into the square portal, bouncing, and then trying to land on the ledge across the gap. Am I doing something wrong? I was able to do it with the X portal...
Bucket 17 Jan, 2015 @ 8:08am 
Like, on your overgrown maps. The decaying and overall look of the map seems a lot more detailed then when I'm building a map and putting it into overgrown style. Is there anything you are doing in addition to the overgrown style?
Sir. Gameboy  [author] 16 Jan, 2015 @ 9:06pm 
Hi Rektum, Thanks for your comment. In this map specifically, I'm using the Art Therapy style, which you've probably seen before, it just adds a couple of different textures to the panels. Also, I use the 4x2x2 blocks and warm lights and such to add a little extra detail to make the map look alot nicer. Hope this helps, if not, message me again, thanks. :)
Bucket 16 Jan, 2015 @ 6:07pm 
Really cool. Love your maps! How are you, in BMOD2, getting those textures? I have TeamSpen210's addon, but your overgrown and textures in this puzzle seem a little more detailed. Explain?