Space Engineers

Space Engineers

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Warbros Soundpack: Stage One
   
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Type: Mod
Mod category: Block, Modpack, Other
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投稿日
更新日
33.919 MB
2015年1月13日 5時54分
2015年10月1日 3時29分
7 項目の変更履歴 ( 表示 )

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Warbros Soundpack: Stage One

解説
Warbros ModLabs brings you a selection of sounds for your enjoyment.

STAGE ONE

Content: Sirens, iconic sounds of danger
Status: Stage One finished
Useable: Yes
Sources: YouTube, SoundCloud, Sony Walkman™
Concepts: Handdrawn and labeled in Paint.
Software Used: Notepad, MSPaint, Windows Moviemaker, Internet Explorer 3

Stay tuned for future stages. Collect them all for the WBSML Secret Goodie Collection!

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Keep in mind that some sounds my require you to specify a loop length, otherwise you won't hear a thing. If you have sounds you would like to see ingame, feel free to leave us a comment. Please keep in mind that highly specific sounds that aren't universal will likely not make it in.


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Disclaimer:
All original rights remain with their owners. Warbros ModLabs does not claim ownership to any copyrighted content and will remove any content deemed inappropriately used by their current rights holders. All images, videos and other elements have been included without any intent of copyright infringement.

Donations:
If you think that the hobby work of some people unhappy with the vanilla game needs to be paid,despite them doing it mostly for themselves anyway, please click here for a moment of appreciation: PayPal
1 件のコメント
Jmattspartacus 2015年1月17日 20時29分 
I'd kinda like a sound that announces ranges to ships that are detected using the "smart sensors" mod, so i can have my base announce when ships are at like 5000, 2500, 1500, and 1000 meters, so if i get distracted building something that I don't get obliterated by a ship coming towards me. Something like "range 5000" "range 2500" etc. would be lovely, especially once the IFF gets a little better. I play single player survival and sometimes i get really caught up in what I'm building and I use PVE mods and if I don't build defenses I get ganked by enemies almost every time, sounds like these would help to know enemies are near way earlier than I would otherwise