Garry's Mod

Garry's Mod

247 ratings
Bleeding System[1.26]
   
Award
Favorite
Favorited
Unfavorite
Content Type: Addon
Addon Type: Gamemode
File Size
Posted
Updated
414.512 KB
12 Jan, 2015 @ 11:07pm
30 Jan, 2015 @ 12:50am
5 Change Notes ( view )

Subscribe to download
Bleeding System[1.26]

Description
Current version:1.26

This addon adds a lot of realistic for Gmod 13.
You can stop bleeding,if you have bandages and use command "use_bandage" or automaticly if you bleeding and is close to bandage.
Bind x use_bandage.
This mod works in singleplayer and multiplayer.
Also works for many gamemodes.
Some mechanical npcs from Half-Life 2 can't bleed.
You can spawn bandage entity from spawn menu in category:entities/Med Stuff or buy in pointshop in category: accessories(you need installed pointshop).

Console Vars.

g_bleeding_enable - enable/disable bleeding.(Default - 1)

g_bleeding_basechance - base chance of bleedings.(Default - 100)

g_bleeding_chance - chance of bleeding(Default - 10 from base chance)

g_bleeding_enablebandages - enable/disable bandages.
(Default - 1)

g_bleeding_maxbandages - maximum of wearable bandage.
(Default - 5)

g_bleeding_mindamage - minium damage from bleeding.(Default - 2)

g_bleeding_maxdamage - maximum damage from bleeding.
(Default - 6)

g_bleeding_howmuchtimes - how much times bleeding spawn.
(Default - 10.Example:10 and bleeding_duration 1 then bleeding spawn every 1 second in a 10 seconds.)

g_bleeding_duration - duration of bleeding.(Default - 1)

g_bleeding_disorientenable - enable/disable player disorientation.(Default - 1)

g_bleeding_disorientduration - duration of player disorientation.(Default - 10)

g_bleeding_enablehudicon - enable/disable hud icon when player bleed.(Default - 1)

g_bleeding_enablescreenflash - enable/disable screen flash.
(Default - 1)

g_bleeding_message - enable/disable messages of bandages count.(Default - 1)


Cvars save the values in the "cfg/server.vdf" file.
Only server console can change cvar values.

Credits:
Hds46: Code.
S.T.A.L.K.E.R Developers: Model and sound.
Garry Newman: For this game.


Made in Sakha.
2015