Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Beasts of War - War Dogs
   
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Tags: mod, Units
File Size
Posted
Updated
18.384 KB
8 Jan, 2015 @ 1:55pm
12 Jan, 2015 @ 1:11am
3 Change Notes ( view )
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Beasts of War - War Dogs

Description
This mod adds more war dog units to numerous factions where (somewhat) historically accurate.
All of the added dogs use vanilla abilities and stats to maintain balance.

If you like this mod, please consider giving it a thumbs up. :)

Language
English

Supported Campaigns
Custom Battles
Grand Campaign
Wrath of Sparta DLC

Requires
Beasts of War DLC

Multiplayer Support
Works in multiplayer (if all players have this and the Beasts of War DLC.)

New (playable) factions with dogs
• Athens
• Boii
• Egypt
• Macedon
• Nervii
• Parthia
• Pergamon
• Persia
• Roxolani (Campaign Only)
• Royal Scythia (Campaign Only)
• Sparta
• Suebi
• Syracuse

War Dog Garrisons
• Wardogs have been added to garrison rosters for all civilization types.
(Roman, Barbarian, Hellenistic, Eastern)

Gameplay tips for using wardogs
• Perfect against light units such as light calvary and missle units
• Wait until most hostile units are engaged before releasing
• Don't them use against heavy melee
• Try to use them on the flanks of your enemy
• Use them to break routing units

Special Notes
Save game compatible.
German support planned, once I figure out how.

History Sources
http://en.wikipedia.org/wiki/Dogs_in_warfare
{LINK REMOVED}
http://www.k9history.com
http://nyti.ms/1u2hdez
http://en.wikipedia.org/wiki/Molossus_%28dog%29
http://www.touregypt.net/featurestories/dogs.htm
{LINK REMOVED}
20 Comments
Dansken🎄 28 Feb @ 4:13pm 
does it also debug dog movement?
Bulla Ice Cream 15 Feb, 2021 @ 12:55am 
Update please mate?
K.Sausez 2 Mar, 2019 @ 3:36am 
Update pls
Snowman 23 Aug, 2018 @ 7:23pm 
update
K.Sausez 18 Mar, 2018 @ 6:31am 
Hello, update as soon as possible please :)
SummitBear 24 May, 2017 @ 4:20pm 
Doesn't seem to work with suebi
Dirty_Cruiser 12 Mar, 2016 @ 11:06am 
I'm playing as Suebi and I can't figure out how to get the dogs. I've made all the military buildings and I tried maxing a Slave building. What am I missing?
roidunord 29 Jan, 2015 @ 12:29am 
To be historically correct, you got to look at the history of the roman invasion of what is now england.
Julius Ceasar created the old english mastiff as an animal so strong it could kill wolves, that threatened the camps at night when mist and cloud made visibility nil.
Credited as the first domestic breed and the genetic ancestor of all big dog breeds.
All dogs are basically an offshoot of the pedigree of the mastiff.
The italian mastiff, the neapolitan.
the french mastiff, the dogue de bordeaux
the spanish mastiff, the pyranean mountain dog
jamespmullin 13 Jan, 2015 @ 10:09pm 
I do not remember the name of the Roman who made the comment but he said that the Celtic dog ( now known as the Irish Wolfhound ) was basically the toughest dog in the Roman arena.
Cassius  [author] 13 Jan, 2015 @ 10:20am 
If you are interested in the topic, here is one of the sources I used. :)
link [books.google.com] It claims Roman war dogs were equipped with chainmail, and blankets with pots of greek fire.

As far as implementing either of these, that would fall outside the range of my capability.