Space Engineers

Space Engineers

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Twin Missile Launchers (DX11)
   
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Type: Mod
Mod category: Block
File Size
Posted
Updated
2.419 MB
6 Jan, 2015 @ 1:38pm
26 Aug, 2016 @ 8:06am
19 Change Notes ( view )

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Twin Missile Launchers (DX11)

Description
Rapid Firing Missile Launchers designed to pound enemies with rapid bursts of 4 rockets.

Dimensions: 1x2x1 (2 tall)

Standard turret (Large) shoots "Mini Missiles", TEN times LESS powerful than the vanilla 200mm missiles, but has TEN times the fire rate.

Small turret (Small) shoots "Micro Missiles", FIVE times LESS powerful than MINI MISSILES ( so FIFTY times less powerful than the vanilla ones) and same fire rate of the large turret.

Resources requirement scale like power stated above: 10 less / 50 less than vanilla.

Note: Micro Missiles are designed for dogfighting of small ships, they do NEGLICTABLE damage on even LIGHT (Large) ARMOR, but still packs a punch on Heavy (Small) Armor.

Survival ready, build stages done :)

UPDATE1: Fixed micro missile size to fit in small conveyors and tubes. Added Reloadable small fixed launcher. Icon pending...

UPDATE2: Added a "fixed" micro missile launcher only manually loadable like vanilla one, and a little cheaper ;) Shoots at 120rpm. Icons pending...

UPDATE2b: Added Reloadable micro missile launcher (fast fire like turrets, 5 seconds reload time, 4 round burst)

UPDATE3: Icons added! Large Launcher added (x2 fire rate than vanilla, shoots mini missiles).

UPDATE3b: Corrected assembler ammo icons

UPDATE4: Moved missile spawn ahead: 0,5 meters for small lanchers/turrets - 1,5 m for large ones

UPDATE5: Moved spawn further ahead to 1,5 (Small) and 2,5 meters (Large) as requested

UPDATE6: Modified Micro Launcher Models (Fixed and Reloadable)

UPDATE7: Fixed turret base mesh

UPDATE8: Adjusted Cargo holds, placed movement limits, added damaged effects.

UPDATE9: Due to game latest patch: downscaled missiles production requirements.
Due to my mistake: downscaled fixed micro missile launcher (not reloadable) construction requirements.

UPDATE10: Downgraded turret fire rate to 400.

UPDATE11: As requested, damage increment and appropriate burst before reload needed, mass
increased, cost increased and explosion ratius increased
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Popular Discussions View All (1)
0
19 Sep, 2015 @ 5:31pm
Ask permission
BlackRedDead
182 Comments
Megakep 21 Feb, 2018 @ 9:57pm 
but still great mod
Megakep 21 Feb, 2018 @ 9:57pm 
Only if someone could do the gundam/macross style missles (a.k.a. Missle Massacre) guided vairants of these would rock if it's even possiple for SE to run that
space_artist_4real 11 Jan, 2018 @ 6:19am 
I like this one, I hope it still works!

I really like that alpha style :)
DogWater-Gaming69 4 Jun, 2017 @ 2:12am 
thanks you for all your mods
Cmdr. DoomForge™ 17 Oct, 2016 @ 10:06am 
Thanks!
Mesmerizer  [author] 17 Oct, 2016 @ 6:06am 
Permission Granted
Cmdr. DoomForge™ 17 Oct, 2016 @ 4:11am 
I am well aware of what was in the description. my request however was either if a mod variation could be made that was seperated from the rest of the twin missiles with only the small fixed ones buffed to around 50-75% of the vanilla missile damage in order to make them a better support weapon, or if I could get permission to use only the small grid fixed rocket pods and make the mini mod variation myself.
Mesmerizer  [author] 17 Oct, 2016 @ 1:34am 
Description copy/paste:
Note: Micro Missiles are designed for dogfighting of small ships, they do NEGLICTABLE damage on even LIGHT (Large) ARMOR, but still packs a punch on Heavy (Small) Armor.
Cmdr. DoomForge™ 16 Oct, 2016 @ 9:46pm 
I have a bit of a request I was wondering about. Something I'd really like to see or even try is having the fixed position rocket pods set so that they do damage more on par with the vanilla rockets since this is the only type that is compact and properly fits into fighter builds using small conveyors.

It doesn't have to be done to the large grid rockets, just having a seperate mini mod of this with only the small grid micro rocket pods using similar damage to vanilla pods would be enough. Would it be alright to do that with only the one weapon from this for that purpose?
delleds 24 Aug, 2016 @ 10:40pm 
underappreciated mod, thank you