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The script tries to load solar panels and gyros into the same List. This now causes the gyro blocks to overwrite the solar panel blocks and breaks the script. Changing the first few lines to this solved the problem:
var blocks = new List<IMyTerminalBlock>();
var GyroBlocks = new List<IMyTerminalBlock>();
GridTerminalSystem.GetBlocksOfType<IMySolarPanel>(blocks);
GridTerminalSystem.GetBlocksOfType<IMyGyro>(GyroBlocks);
blocks.AddRange(GyroBlocks);
In the main()-method it requests all the solar panels and all the gyros. For some reason this did not work in my game, so I requested a list of all the solar panels and a separate list of all gyros, and List<T>.AddRange()'d them together.
It would be nice, if the script would deactivate the gyro-override at the end, so that you're able to move your ship again =)
Or is it that, what you meant with "gyro-override issues" ?