Tabletop Simulator

Tabletop Simulator

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The Duke
   
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Game Category: Board Games
Number of Players: 2
Mostra gli oggetti etichettati con tutti i termini selezionati: Custom Models
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3 gen 2015, ore 20:53
16 giu 2019, ore 15:01
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The Duke

In 1 collezione di error
error's mods
51 elementi
Descrizione
Description
Levy. Maneuver. Conquer.

**This mod was entirely created using the free and publicly available print and play files supplied by the publisher**

http://boardgamegeek.com/boardgame/36235/duke

The Duke is a dynamic, tile-based strategy game with an old-world, feudal theme, high-quality wooden playing pieces, and an innovative game mechanism in its double-sided tiles. Each side represents a different posture – often considered to be defensive or offensive – and demonstrates exactly what the piece can do within the turn. At the end of a move (or after the use of a special ability), the tile is flipped to its other side, displaying a new offensive or defensive posture.

Each posture conveys different options for maneuver and attack. The full circle is a standard Move, the hollow circle the Jump, the arrow provides for the Slide, the star a special Strike ability and so on. Each turn a player may select any tile to maneuver, attempting to defend his own troops while positioning himself to capture his opponent's tiles. If you end your movement in a square occupied by an opponent's tile, you capture that tile. Capture your opponent's Duke to win!

Players start the game by placing their Duke in one of the two middle squares on their side of the game board. Two Footman are then placed next to the Duke. Each turn a player may choose to either move a single tile or randomly draw a new tile from the bag. With twelve different Troop Tiles, all double-sided, and sixteen total pieces for each player, the variety of game play is limitless.

Beyond the endless variety of the basic game, Terrain Tiles introduce a variety of game play options, altering the game board. These rules also include several alternate objectives, such as the challenging Dark Rider game which pits five Pikeman against a lone Knight.

This mod includes:
* The Duke: Arthurian Legends Expansion[boardgamegeek.com]
* The Duke: Robert E. Howard Expansion[boardgamegeek.com]
* The Duke: Robin Hood Expansion[boardgamegeek.com]
* The Duke: Middle Ages Siege Engines Expansion[boardgamegeek.com]
* The Duke: Musketeers Expansion[boardgamegeek.com]
* The Duke: Jester Promo Tile[boardgamegeek.com]
* The Duke: Specter Promo Tile[boardgamegeek.com]

Rules
Rulebook - Offical Rules[www.catalystgamelabs.com]
Rulebook Redux (updated with expansions) - Rules Redux (MS-Word)[boardgamegeek.com]

Game Information
Playing Time = 30 minutes
Players = 2 Player
Age Group = For Ages 10+
14 commenti
rm -rf / --no--preserve--root 10 ago, ore 17:01 
Updated rulebook link:
https://web.archive.org/web/20130327132732/http://www.catalystgamelabs.com/download/The%20Duke%20Rulebook%20Lo-Res_FINAL.pdf

Does anyone have the Rulebook Redux file? The author deleted it just in April 2024 because he doesn't want to support Catalyst Game Labs anymore.
Gutmust 25 set 2018, ore 19:02 
If the developer is still working on this, I could get scans for The Jarl
error  [autore] 21 giu 2016, ore 18:10 
Thank you Proysen, it's a great game, I still need to go back and add the City Troops that Zwanglos has provided. I was having a hard time matching the tiles with the existing, but one day, will revisit.
Zaxabock 21 giu 2016, ore 8:01 
WOW! o_o Thank you so so so much! You are this year's hero :)
Edwyndham 10 mag 2016, ore 9:28 
Hey, using your template and some scans of my own physical copies, I've uploaded the City Troops expansion (which there doesn't seem to be a PnP for), feel free to add it into your file here if you want

http://steamproxy.net/sharedfiles/filedetails/?id=681938271
i 17 feb 2016, ore 21:19 
Thanks very much for this! Thanks for including the expansions.
error  [autore] 21 gen 2016, ore 13:22 
Corrected by Beamer, thank you! should be fixed!
Beamer  [autore] 18 gen 2016, ore 22:40 
Going off of what SmileyChris said, the best way I found to get the tiles to snap is to do the following in the Grid menu:
- Set Snapping to "Center"
- Set Grid Size to 3.3 (X and Y)
- Set X offset to 2.3
- Set Z offset to 3

The easiest way to flip the tiles correctly is to click-hold a tile to pick it up, then while you are holding it, press F, followed by Alt-F. This will flip the tile and orient it correctly. So, short version is Click -> F -> Alt-F -> Unclick. Easy enough.
Ballance 18 dic 2015, ore 4:50 
This is pretty great, except that when you flip the tiles, you then need to rotate them to have them face the correct direction.
Aerothorn 8 set 2015, ore 18:05 
Smiley - can you elaborate? I set the grid to 3.32, offset snap to on, and object snap to on (I'm assuming the latter is necessary) but the pieces are misaligned when placed on the gameboard. Am I missing something? What values should be put for Offet X/Y/Z, if any?