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Invader Fleet 01
   
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Type: Mod
Mod category: Other
File Size
Posted
Updated
652.133 KB
31 Dec, 2014 @ 6:31am
11 Jan, 2015 @ 1:58am
10 Change Notes ( view )

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Invader Fleet 01

In 1 collection by Arara
Invaders!
21 items
Description
FLEEEET battle!!!

This MOD spawn Invader Fleet as Cargoships.
Invaders have several spawn patterns.

Include:
-Invader Cruiser K.Wakka (Heavy Cruiser)
-Invader Cruiser Teine (Light Cruiser)
-Invader Destroyer Imerat
-Invader Gun Pod
-Invader Fighter

Required Mod:
Thermal Thrusters
Armored Thermal Thrusters (Orange Thrust)
Thermal Titan Engine (Orange Thrust)
Small Ship Mega Mod Pack
Plasma Rifles(Invader Orange)

use with: Invaders + Kill Counter
don't use with...it cause hell!: CargoshipRush

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…敵艦隊、確認
…砲打撃戦、用意
…第一次攻撃隊、発艦セヨ

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Invaders!
27 Comments
Junebug 25 Jul, 2019 @ 9:28pm 
Some of the mods don't exist anymore
Zahiid 2 Apr, 2018 @ 6:29pm 
Do you have versions of the fighter from this without the mods?
Arara  [author] 26 Mar, 2018 @ 4:44am 
Tanus11 26 Mar, 2018 @ 2:03am 
@Arara Hey so the orange thermal Thrusters (armored and not Armored) links dont work does the mod still work completely or not?
i'd really like to use it it looks really cool
TombstoneThe1 17 Oct, 2015 @ 9:43am 
I love the Invader Fleet o1,
But one question is it DirectX 11
DarkRice 25 Mar, 2015 @ 1:36pm 
!$!$#% Awesome
Damadark 11 Mar, 2015 @ 8:41am 
Arara I like you mod that can add some enemy ships to attack you but from what I have played it likes to add new ships each time my map loads. A thought occurred to me is this mod Endless Cargo ships where FelixWS added a second mod that made the ships come more random. It seems to spawn the invaders to often and to large at the beginning of a map making to hard to get started with just a rescue ship. This is the link to his timer mod that changes how often and makes random the spawning of his ships that might work or help yours. http://steamproxy.net/sharedfiles/filedetails/?id=299520462
nxterminator579 7 Mar, 2015 @ 12:08pm 
Also, I made another post on your "Invaders!" Collection, I do know if you saw it

Basically it suggests using the new(ish) programmable blocks in combination with the ability of sensors to detect ownership, as well as a few timer blocks and your skill with scripting to write an AI, so that these ships will fire upon you with their primary weapons, and the Invader Fighters" and "Invader Attackers" will employ dive bomb tactics to shoot machine guns and fire a set of missiles, pull up at the last minute, then turn around and come back to attack the player's base again
nxterminator579 7 Mar, 2015 @ 11:24am 
That's why I am going to try to make a fighter respawn ship for intercepting and raiding them, with some sort of gravity aided collector to pick up the resources, also thankfully I have SEToolbox as a means to clear lag
Arara  [author] 7 Mar, 2015 @ 3:50am 
I think you didn't. But you need to intercept next wave immediately, don't you?