Tabletop Simulator

Tabletop Simulator

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BattleTech Board - Generic
   
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Number of Players: 2, 3, 4
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Posted
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320.175 KB
24 Dec, 2014 @ 9:30pm
6 May, 2015 @ 11:23pm
4 Change Notes ( view )

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BattleTech Board - Generic

In 1 collection by Turduckens
BattleTech
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20 Comments
ForAiur 9 Jun, 2015 @ 4:08am 
Turduckens, what are your thoughts on placing lego-like pieces next to the map so people can change the map in the module? We talked about this before, maybe we could skype a bit.
Turduckens  [author] 8 Jun, 2015 @ 9:59pm 
Yep, I am aware of custom making sheets, Solaris Skunk Werks program is a beast. Originally i was working on a Flash program to import sheets into that would work on tablets in-game, but that was going horribly. What I could do I guess is make the images available in the description, and maybe have people import them as a board themselves. Also, a scan of the quick reference could be good thing, I might have saved somebody elses so I'll see if i have it lying around.
Blustride 8 Jun, 2015 @ 8:34pm 
(Pt 2 to previous comment)

From the tutorials I've watched, making the record sheets and tables cards might work, as 1-card decks, though I'm not sure if there's a better way.

While I definitely prefer playing with actual miniatures, I think this could be the second-best way to play BattleTech, since MegaMek's graphics suck and it feels sort of removed from the experience with everything done for you. This looks fantastic and I look forward to what this becomes in the future.
Blustride 8 Jun, 2015 @ 8:34pm 
So with this game, is it at least possible to make record sheets that are markable in game? I can see how calculations are effectively impossible, but having record sheets in game seems possible, and would keep players honest.

Catalyst has the Intro sheets available online, and 4chan's /btg/ thread has PDFs of just about every single record sheet you could possibly want. If those aren't enough, or if you want custom variants (like my double UAC/20 Atlas), Solaris Skunk Werks can make custom record sheets of any custom variant you could want.

Additionally, if this is to become a thing, the tables that come with the intro box are extremely handy and make the game experience much more enjoyable. I think I can provide scans of those if you really want them. I'd help make the game itself, but I really don't have any idea how it actually works (since I don't have the game yet).
ForAiur 4 Jun, 2015 @ 12:25am 
Could you also put your "hill pieces" at the border of the map so one can just copy and paste a different map? They did that with heroscape, would also be great here. Just 1 hill tile, 1 watertile etc. placed at border of the map.

ForAiur 3 Jun, 2015 @ 5:55am 
https://dl.dropboxusercontent.com/u/226592/Battletech_Gel%C3%A4nde/2996.JPG

https://dl.dropboxusercontent.com/u/226592/Battletech_Gel%C3%A4nde/2942.JPG

https://dl.dropboxusercontent.com/u/226592/Battletech_Gel%C3%A4nde/2943.JPG

So light green for light woods, dark green for heavy woods, and 1 tree with the corresponding colour at one of the hex's borders. It's enough to be seen but not too much to put a lot of mechs in. I hope this helps you to improve the maps. If I can help with some simple 3D engine, I would. But I wasn't even successful with importing a .obj file from tinkercad (with the way explained in the Tabletop Simulator, pasting it to pastebin, doing RAW etc.) so I guess I can only help you with ideas.

Turduckens  [author] 2 Jun, 2015 @ 5:44pm 
Sure, I'd love too see a pic. Every time I tried to make some trees lighter or darker than the others, it looked out of place.
ForAiur 1 Jun, 2015 @ 6:50am 
How about making light trees light green and heavy woods dark green? That's how do it in the tabletop ... and the trees are only at the border of the Hex. I can send you pictures if you want to.
Tipsymahn260 10 May, 2015 @ 12:46pm 
Yea I was toying with the new trees for a light/heavy forest. Two still obscures a bit but its good enough to see that there is a mech there and 1 tree for light just looks really silly. If the trees were thinner or less thick on the bush you can probably get away with more of them on one hex imo.
Turduckens  [author] 10 May, 2015 @ 1:12am 
Thanks man. I want to keep the heights of the trees where they are now, they just feel right for mech scale. That marauder on the left is in heavy trees right? I'm not sure what to do with forests, maybe I could make light trees 2 tree models per hex and heavy trees 4 tree models per hex or something like that?