Project Zomboid

Project Zomboid

135 ratings
Psychopath Trait [B41+B42]
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
195.336 KB
2 Nov @ 5:25am
7 Nov @ 3:56pm
3 Change Notes ( view )

Subscribe to download
Psychopath Trait [B41+B42]

In 1 collection by Traily
The walking "Krátkosrstá kočka"
194 items
Description
“The end of the world is just the beginning of your peace.”


You always dreamed of a world without rules.
The apocalypse finally made that dream real — killing feels right, calming, even beautiful.


Effects:


Slight stress reduction when killing zombies


Increased happiness and morale with every kill




Perfect for those who find tranquility in chaos.


--------------------------------------------------------------------------------


Now compatible with B42!


And make sure you report any bugs please :-)


Workshop ID: 3598250358
Mod ID: PsychopathTrait
50 Comments
SsteelEater 14 Nov @ 7:33pm 
would make more sense with a bloodthirsty trait perhaps, a psychopath is mostly unfeeling / has little in the way of emotional or moral input - they do not necessarily become happy when murdering or unhappy when not murdering.

Could split it into different traits, perhaps do smt like this:
1. Add an unhappiness gain per kill without the psychopath / bloodthirsty traits.
2. Psychopath removes the unhappiness gains from killing/looting corpses but doesn't decrease existing unhappiness either.
3. Bloodthirsty (or w/e you want to call the 'murderhobo' trait) will reduce unhappiness when killing but suffers unhappiness over time when not killing anything for too long.
JediKnightSky 11 Nov @ 8:57am 
As an old school D&D player and Dungeon master who loves these kinds of traits and flaws, I have a wee suggestion, and that is to make it also cause one to increase in stress, boredom, and general unhappiness when one does not kill. This way it not only is a benefit but also a bit of a stick to drive players out of their safe places and into the bloody streets.

It should not simply be a benefit for engaging in combat, but also a penalty when not engaging in it.

Might also include some kind of negative reaction with animals, showing that they sense the inner predatory nature and react to it the way they would any deadly beast. You know like that time Hannibal had the man eating hogs back down from the sheer force of his inner beast.
Traily  [author] 10 Nov @ 9:54am 
GUYS THANKS SO MUCH FOR 5K+ SUBS! :spiffo: :steamhappy:
Middle eastern Scoutmain 10 Nov @ 2:18am 
lol
Ms. Canadian 9 Nov @ 10:53am 
as a person who clears out an entire town to make it my base;
T h a n k y o u.
Traily  [author] 9 Nov @ 12:35am 
@Raiden Yes, you’re right. However, without this trait, only stress is reduced and only by 0.10. With the trait, it not only reduces stress by 0.30, but also decreases boredom and increases happiness and morale.
sebu 8 Nov @ 9:36pm 
finally i can roleplay myself
Raiden 8 Nov @ 7:25pm 
Stress is reduced when killing zomboids in the base game already btw
苦艾春 8 Nov @ 7:13pm 
thanks!
Limestone 8 Nov @ 6:01pm 
I like it!