Crusader Kings III

Crusader Kings III

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More Religion Tenets Slots
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3.492 MB
19 Oct @ 8:23pm
29 Oct @ 8:18am
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More Religion Tenets Slots

In 1 collection by Tyrannys
CK3 Updated Mods by Tyrannys
4 items
Description
More Religious Tenet Slots Updated to 1.18, fixed a lot of the original issues, mostly adding in missing tenets since the mods a bit aged at this point, tried to fix the bugs with the faith creation, but thats limited to something thats visual, and will not affect you in the slightest, so I decided to release it after trying to figure it out for 2 hours

Added a button to flip the tenets so you don't have to scroll all the way down to remove them anymore!



Original Mod

Original Description

Added more doctrine (tenets) when forming new faith (any number of doctrines from 0 to 20). Included "blank slot" if player would like to use less than max 20 doctrines.
Not used slots are removed on faith creation (to make it nicer to display)

I've adjusted GUI so it should display any number of doctrines in faith and faith creation windows. Adjusted sins/virtues to display more values.

* In theory AI can also use up to 20 slots, but at least in my saves it uses only 3.
* Cost is unchanged.
* Allowed few already available doctrines to be used by other faiths, but for massive piety cost. So you can make religion more like you want it.


Compatibility issues with mods changing files:
window_faith.gui
window_faith_creation.gui
00_core_tenets.txt


Please see my other mods: https://steamproxy.net/sharedfiles/filedetails/?id=2220365907

FAQ: https://steamproxy.net/workshop/filedetails/discussion/2218249327/2943621444606252512/

changelog:
2020-09-07 changed fix 6 slots, to any value from 0 to 20 by adding blank doctrine.
2020-09-08 added translation to avoid missing translation message. fix order when creating new faith. allow more doctrines to be picked (but for massive cost)
2020-09-10 Armed Pilgrimage or Struggle and Submission for Pagans. Fix GUI issue for more than 16 tenets.
2020-09-29 Updated to 1.1
2020-10-04 Moved blank tenets to bottom of tenets list. Unlocked more tenets.
2021-01-10 Updated to 1.2.2
2021-03-19 Updated to 1.3
2021-03-20 Fixes for GUI
2022-02-08 Update to 1.5 Royal Court DLC
2022-02-18 Improve faith gui for sins/virtues.
2022-06-02 Update to 1.6 Fate of Iberia DLC
38 Comments
Holger 8 Nov @ 1:36am 
@HawaiianBuffaloCollector Maybe my modified version of the original "More Religious Tenet Slots" mod by Karax is of interest for you. Feel free to integrate it into your mod if you like.
HawaiianBuffaloCollector 7 Nov @ 12:23am 
@Tyrannys, would it be alright with you if I integrated an altered version of this mod (to max religions out at 4 tenets instead of 20) into my Great Ecumenical Council mod?
Tyrannys  [author] 6 Nov @ 11:26am 
@Firkraag, Yeah I haven't done anything except add in the new code, I was a bit busy at the time, I'll look into it in a bit
Firkraag 5 Nov @ 10:47am 
Hello, thank you for maintaining this mod.

One thing I noticed is that a new tenet "Sinitic Syncretism" cannot be combined with other syncretic tenets. Other syncretic traits can be combined freely e.g. "Christian Syncretism" and "Gnostic" or "Islamic Syncretism".

Is this something you can change in a future version?
ArmaLite 5 Nov @ 8:30am 
Thanks for keeping this alive.
Crab_Daddy 4 Nov @ 5:12pm 
This mod rocks, I used it to make a super goated reformed Asatru and Neoplatonism
Kalisa 3 Nov @ 2:37am 
Thank you for doing this! i been using the old version for ages and just updating for my personal use but could never get the Gui fixed.
JamieStylez 2 Nov @ 5:02pm 
@Tyrannys sorry to disturb, but would this be compatible with Polytheism Reborn?
Tyrannys  [author] 31 Oct @ 1:57pm 
@Hibiscus, I say go for it!
Hibiscus 31 Oct @ 1:13pm 
Hello! Can I use your mod for a Norse overhaul mod I am making that is a alternate start date for 867? Also curious if I can ask for any modding tips from yah