Crusader Kings III

Crusader Kings III

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A Court of Beasts and Crowns: Personality Archetypes
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11 Oct @ 11:27am
28 Oct @ 4:35pm
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A Court of Beasts and Crowns: Personality Archetypes

Description
A Court of Beasts and Crowns – For CK3 1.18+
The menagerie has arrived.

Ever had to stop and go, “What exactly is an Honorable Opportunist or a Rapacious Absolver?” I mean, sure, a “Treacherous Villain” screams do not marry, but a “Content Opportunist”? That sounds like my landlord. I appreciate Paradox’s effort to make personalities sound grand and nuanced, but half the time I need a philosophy degree to decode them. I wanted to glance at a character and get an instant vibe check, no reading test required. So I figured: why not lean into humanity’s oldest rating system? If someone’s clever, they’re a fox. Deceptive? Snake. Regal? Lion. Problem solved, crown included.

What does it do?
A Court of Beasts and Crowns assigns every adult character a Beast Archetype—a symbolic animal identity that reflects both their personality traits and how the world perceives them. A calculating schemer might become a Scorpion, a proud knight a Lion, and that pious hermit who won’t shut up about humility? A Crane, obviously.

Each archetype grants unique attribute bonuses that scale with Fame, representing your legend growing teeth (or claws). The higher your renown, the more your myth bites back. Prefer a gentler, lore-only approach? A sub-mod lets you turn off bonuses entirely, keeping it cosmetic for roleplay purists.

There are several other larger mods out there that attempt to do something similar, but I found them to either be too wide-reaching in their changes or out of date. This is my attempt to create a seamless personality archetype that (ideally) fits within the vanilla vibe and aesthetics of the base game.

Why it matters
Because power in CK3 isn’t just what you are, it’s what everyone thinks you are. This mod makes that legend visible, mechanical, and just a little feral (I regret nothing).

It also makes you smarter. No more clicking through dozens of character sheets like a desperate matchmaker, each archetype trait shows you exactly who you’re dealing with at a glance in the character search window. Need a loyal badger for your council? A silver-tongued swan to marry off to your useless son? Done. The whole point is to make the realm’s personalities readable, strategic, and a little bit wild.

Compatibility
No vanilla files harmed. Should play nicely with almost everything short of mods that replace the personality system outright. If a mod adds additional personality traits, these will not be included as part of the archetype event that determines what beast you become.

Philosophy
This is a storytelling layer, not a balance overhaul. It’s meant to make your rulers feel mythic, infamous, or ridiculous. It is also meant to help the player quickly glance at a character and their traits and go, "They're a Rat. And I made them my steward. Damn..."

The goal is to reduce cognitive loads on the player and provide a personality snapshot without having to try and interpret the strangely complicated "ruler personalities" that comes with vanilla. The animal archetypes generally correlate to the already established vanilla personalities (e.g. Fearless Raveners are often Bears, Bold Planners tend to be Wolves, and Resentful Fools tends to skew towards Rats), but there are many varieties and pairings that can occur.

FAQs
1. Is this performance friendly?

Yes. There is one big event that fires at the start of the game to assign all living adults (16+) their beast archetype trait. This may cause a momentary pause or hiccup at the start. After that, the event only fires when a child turns 16 and when a character has a change in their prestige level. There is a safety check event that fires when a new character joins your court (player only) to ensure they have an archetype trait when they become relevant to you.

2. What if I don't like my character's archetype? Is there any way to get a different one? I want to be a dragon!

You can pick your archetype as a standard personality trait (without any restrictions) when first creating a custom character if you have something specific in mind. However, if you pick your three standard personality traits (e.g. Just, Honest, Lustful, etc.), you will automatically get assigned an archetype at game start if you do not take one in character creation.

After the game has started, there is a character interaction (with your character only) that allows you to change your archetype once in a lifetime. It costs Prestige and Gold, and if you accept the price, will change out your current archetype for another that you qualify for. If this offends you (like it does me), there is a game rule to disable to feature. Embrace them piggies and bunnies!

3. Some of these animals are a little immersion breaking. Why are there Elephant leaders in Norway? How do they know about Dumbo?

Listen, I get it. This is one of those things where I went back and forth on. Do I limit which animal archetypes show up in certain regions for immersion? Or do I unlock all animal options for all characters, and assume stories of these exotic beasts have reached the local populace? I ultimately decided to build in an adjustment to chance, rather than a full ban. Elephants, tigers, crocodiles, and leopards are less likely to show up with European leaders, but it's not impossible. Likewise, badger and bear archetypes may show up in the south where people are less likely to have encounters with those animals locally.

But the whole goal of this mod was to give the player a quick, less than 1 second clue to who they're dealing with. And you (I'm assuming) know what an elephant, tiger, and badger represents characteristically. It also allows for a greater archetype pool, which I think outweighs any necessary eye squinting.

4. I'd like to make my own version of this mod, may I?

Yup. Go for it! The modding community is made stronger when we create together. Different visions, ideas, and takes on mods is good for everyone.

5. I don't like the bonuses to attributes that these archetypes give. Can I turn them off?

Yes. There is a sub-mod that allows you to turn the attribute bonuses off, and just keep the opinion modifiers.

6. Are you planning on adding more archetypes?

Eventually. There are currently 33 animal archetypes (plus 1 mythical animal archetype), which I feel represents a huge swath of personality types out there. But there's always room for more. If you feel like there is a glaring, obvious animal archetype I've missed, please share it with me!

7. Is this save compatible?

Yep. There is a character interaction (not limited by diplomacy range) that you may use to assign an archetype trait to an adult. This action will check all characters across the world and ensure all adults have been assigned an archetype (thus, making it possible to add this mod mid-save).

8. Are translations available?
Yes! The following translations have been provided by generous mod authors:



Interested in feeding my mod-95%-of-the-time-to-only-play-5%-of-the-time lifestyle trait?

☕ Buy Me a Coffee[www.buymeacoffee.com]

Much appreciated!
36 Comments
RuleOfFool 9 Nov @ 6:43pm 
What a cool idea, thanks for sharing!
IroncladPandora 6 Nov @ 10:25am 
Are there any plans to add an archetype that will increase learning and martial? btw great mod having a lot of fun with it!
Not Howard 3 Nov @ 11:58am 
I've used this with Personality Clashes for a couple of runs now. Really love the concept and its execution!
finallyciv 1 Nov @ 3:12am 
An updated German localization of your mod has been integrated. It would be an honor if you included it in your description: https://steamproxy.net/sharedfiles/filedetails/?id=3355568022
Rough 20 Oct @ 5:02pm 
this is a wildly cool concept
RouteVenus 18 Oct @ 10:48am 
Why did you use personality traits? Are AI personalities not moddable?
Olympia  [author] 17 Oct @ 6:06pm 
@beepboprobotsnot: Agreed. I just uploaded a version that brings the traits in line with education traits (+2, +4, +6, +8, and +13). Should help keep things balanced and keep personalities (hopefully) flavorful, rather than a make-or-break a character kind of trait.

@Paarthurnaax: Thanks!

@無壹: Thanks!

@finallyciv: They do not replace vanilla character types, just build on whatever is there already. If you see any really unusual pairings, let me know (I just had to change lambs from showing up with arbitrary people, as it meant we were getting some blackguard lambs, which seemed contradictory).
beepboprobotsnot 17 Oct @ 12:12pm 
Love the idea! Adds a nice touch of personality to all the characters. My only thing is, I feel like some of the boosts are a bit too powerful. +5 Stewardship per level of fame from Bee is genuinely insane. (Obviously I know there's a flavor only version, but I still like the idea of it having some boosts, just maybe not as much.)
卡戎 16 Oct @ 7:11pm 
非常好的模组,爱来自瓷器。
Paathurnaax 16 Oct @ 8:00am 
Great FAQ. it's like you know how to write compared to some... bless their hearts... gamers and modders.