Space Engineers

Space Engineers

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[Exploration] Satellite Repeater
   
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Type: Blueprint
Mod category: Exploration
File Size
Posted
Updated
292.750 KB
18 Dec, 2014 @ 11:40pm
26 Dec, 2014 @ 12:53pm
3 Change Notes ( view )

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[Exploration] Satellite Repeater

In 2 collections by Phantom
Exploration
6 items
Phantom's Utility Drones
8 items
Description
This is a satellite used for relaying messages between stations or in long chains of satellites.

There is a small amount of uranium in the backup reactor and a few extra parts in the storage.

I had to modify the satellite because the devs don't want rotors in exploration. You can still get the version with rotors here.

To do:
-Programmable destination

Dec. 26 - Now with 0.0 rotors!
Popular Discussions View All (1)
0
8 Jan, 2015 @ 2:00pm
Reactor or Battery?
Phantom
11 Comments
Phantom  [author] 2 Jan, 2015 @ 3:29pm 
Its just if anyone wanted to connect to it. What it does is merge the grids. Try playing with it in-game.
Aarthorn 2 Jan, 2015 @ 1:16pm 
What is the merge block for, i haven't had chance to learn about them yet
Phantom  [author] 1 Jan, 2015 @ 6:27pm 
With today's update, I am going to make a script that will send the satelite to a destination or save it's current location and fix it's orientation.
Phantom  [author] 26 Dec, 2014 @ 12:11pm 
I am going to reupload it without the rotors. I will keep a version with them because I like them. :)
axi92 26 Dec, 2014 @ 11:44am 
Rotors didnt work on blueprints
Magrivoy 26 Dec, 2014 @ 3:10am 
a little tip:
rotors are not allowed!
;) you should change that!

btw. nice work!
Phantom  [author] 22 Dec, 2014 @ 3:00pm 
Theres a few things I'm working on atm and I'm open to suggestions.
Chime 21 Dec, 2014 @ 10:00pm 
Love it, we need more stuff like this for Exploration :)
Phantom  [author] 21 Dec, 2014 @ 2:09pm 
I'm glad to see a fair amount of people like my work. I put alot of thought into everything I make and seeing people enjoy it makes me want to do more. :happymeat:
Phantom  [author] 19 Dec, 2014 @ 2:44pm 
I did see that from the SE devs but for now I think I'll keep it and if anything changes I can always update it.