Barotrauma

Barotrauma

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Wolverine
   
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File Size
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637.762 KB
7 Oct @ 7:15am
30 Oct @ 5:16am
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Wolverine

In 1 collection by RustedRegime
The Regime’s Fleet
9 items
Description
"Born from the Food Riots before 2451, the Wolverine-class attack submarine was originally cobbled together by disgruntled dissidents who'd had enough of Coalition rationing. Compact and unassuming, but packing serious firepower, these reliable vessels spread across Europa like wildfire. Today, Wolverines serve everyone—Coalition patrols fly them in freshly seized and repainted colors, while pirates and independents keep theirs running with abundant spare parts. A people's warship."
8 Comments
RustedRegime  [author] 30 Oct @ 5:12am 
Will do, much appreciated.
Fancy_Force 30 Oct @ 4:41am 
Great sub, perfect for singleplayer with bots
Fancy_Force 30 Oct @ 4:40am 
Thanks for the quick fix. I also suggest to add a "storagecab" tag to the large steel cabinet near deconstructor and fabricator so bots transfer materials to it, instead of the cabinet on the upper deck (storage area)
RustedRegime  [author] 29 Oct @ 8:09am 
This submarine is currently experiencing a bug where its wires are invisible ingame but visible in the editor.

I've sent a ticket to the barotrauma github for the devs to take a look.

This will not affect gameplay. submarine will still work fine.
RustedRegime  [author] 29 Oct @ 4:52am 
It should be fixed now.
RustedRegime  [author] 29 Oct @ 4:41am 
Thanks for catching that, i will fix it.

I save constantly in the sub editor so i couldn't have forgot. weird. i've never had a patch delete waypoints on a submarine before.
Fancy_Force 29 Oct @ 2:56am 
AI nodes regarding doors and ladders are broken (bots are unable to open doors or use ladders) and need to be manually reset in Sub Editor. Perhaps this happened because of the recent patches
RustedRegime  [author] 14 Oct @ 5:07am 
Thanks for checking this out :)