Door Kickers

Door Kickers

Not enough ratings
Random Tables for Door Kickers
By Roll a 20 on Presence
   
Award
Favorite
Favorited
Unfavorite
Team Compositions (d%):
1. 1 Shield, 1 Breacher, 2 Riflemen (Standard)
2. 2 Shields, 2 Breachers, 4 Riflemen (Standard x2)
3. All Riflemen (AKA Fire Squad)
4. All Stealth (Special Forces)
Pointman Loadouts (d%):
1. FS AP Pistol, Low Threat Armour, Tazer, 2x Flashbangs, Spy Camera
2. Mark 23-SD Pistol, Low Threat Armour, Tazer, Lockpick Machine, Spy Camera
3. Magnum 44 Revolver, Low Threat Armour, Tazer, 2x Flashbangs, Spy Camera
4. G17 Pistol, Low Threat Armour, Tazer, 2x Flashbangs, Spy Camera
5. 1911 Pistol, Low Threat Armour, Tazer, 2x Flashbangs, Spy Camera
6. Tactical .357 Revolver, Low Threat Armour, Tazer, 2x Flashbangs, Spy Camera
Rifleman (Assaulter) Loadouts (d%):
1. M4 Carbine, FS AP Pistol, Front Plate Only, Tazer, 2x Flashbangs, Spy Camera
2. SAR-18 Bullpup, FS AP Pistol, Front Plate Only, Tazer, 2x Flashbangs, Spy Camera
3. M4 Carbine, FS AP Pistol, Extended Protection, Tazer, 2x Flashbangs, Spy Camera
4. SAR-18 Bullpup, FS AP Pistol, Extended Protection, Tazer, 2x Flashbangs, Spy Camera
5. HK416D10 Carbine, FS AP Pistol, Front Plate Only, Tazer, 2x Flashbangs, Spy Camera
6. HK416D10 Carbine, FS AP Pistol, Extended Protection, Tazer, 2x Flashbangs, Spy Camera
7. Mk 17 Long Barrel, FS AP Pistol, Front Plate Only, Tazer, Lockpick Machine, Spy Camera
Breacher Loadouts (d%):
1. Joint Combat Shotgun, FS AP Pistol, Extended Protection, Breaching Charge, Breaching Charge, Spy Camera
2. Joint Combat Shotgun, FS AP Pistol, Front Plate Only, Tazer, 2x Flashbangs, Spy Camera
3. Joint Combat Shotgun, FS AP Pistol, Extended Protection, Tazer, 2x Flashbangs, Spy Camera
4. Joint Combat Shotgun, FS AP Pistol, Front Plate Only, 2x Stingers, 2x Flashbangs, Spy Camera
5. Joint Combat Shotgun, FS AP Pistol, Extended Protection, 2x Stingers, 2x Flashbangs, Spy Camera
6. Joint Combat Shotgun, FS AP Pistol, Extended Protection, 2x Stingers, Breaching Charge, Spy Camera
7. Joint Combat Shotgun, FS AP Pistol, Front Plate Only, 2x Stingers, Breaching Charge, Spy Camera
8. Six 12-SD Shotgun, Mark 23-SD Pistol, Front Plate Only, Tazer, 2x Flashbangs, Spy Camera
Shield Loadouts (d%):
1. G17 Pistol, Extended Protection, Bunker Shield
2. Tazer, Extended Protection, Bunker Shield
3. Tactical .357, Extended Protection, Bunker Shield
4. Magnum 44, Extended Protection, Bunker Shield
5. G17 Pistol, Extended Protection, Ironman Shield
6. Tazer, Extended Protection, Ironman Shield
7. Tactical .357, Extended Protection, Ironman Shield
8. Magnum 44, Extended Protection, Ironman Shield
Stealth Loadouts (d%):
1. HK416D10-SD Carbine, Mark 23-SD Pistol, Front Plate Only, Tazer, 2x Flashbangs, Spy Camera
2. Honey Badger, Mark 23-SD Pistol, Front Plate Only, Tazer, 2x Flashbangs, Spy Camera
3. Mp5A3-SD SMG, Mark 23-SD Pistol, Front Plate Only, Tazer, 2x Flashbangs, Spy Camera
4. HK416D10-SD Carbine, Mark 23-SD Pistol, Front Plate Only, Tazer, Lockpick Machine, Spy Camera
5. Honey Badger, Mark 23-SD Pistol, Front Plate Only, Tazer, Lockpick Machine, Spy Camera
6. Mp5A3-SD SMG, Mark 23-SD Pistol, Front Plate Only, Tazer, Lockpick Machine, Spy Camera
7. HK416D10-SD Carbine, Mark 23-SD Pistol, Extended Protection, Tazer, 2x Flashbangs, Spy Camera
8. Honey Badger, Mark 23-SD Pistol, Extended Protection, Tazer, 2x Flashbangs, Spy Camera
9. Mp5A3-SD SMG, Mark 23-SD Pistol, Extended Protection, Tazer, 2x Flashbangs, Spy Camera
10. HK416D10-SD Carbine, Mark 23-SD Pistol, Extended Protection, Tazer, Lockpick Machine, Spy Camera
11. Honey Badger, Mark 23-SD Pistol, Extended Protection, Tazer, Lockpick Machine, Spy Camera
12. Mp5A3-SD SMG, Mark 23-SD Pistol, Extended Protection, Tazer, Lockpick Machine, Spy Camera
Levels (d%):
1. Train (Small)
2. Final Rescue, The Luigi Balauro (Campaign)
3. Arresting a minor dealer (Campaign)
4. The Docks (XL)
5. Robbery in Progress, West Union Bank (Campaign)
6. House Call: D-Crew HQ (19 or Large)
7. The Lab (Large)
8. John's Pit Stop
9-10. Zed's Auto Works (Large)
11-12. Ground Level Office (Medium)
13-14. Mad Working Men (33)
15. 255th Precinct (35)
16. Key Informer Extraction, 255th Precinct (Campaign)
17-18. Fairthrough Lane Derelict Workshop (38 or Large)
19-20. House Call: 4122 Washington (42)
21-22. Golden Sunrise Hotel (Small)
23-24. St. George Hospital (XL)
25-26. House Call: Norwegian Bikers (54)
27-28. Sky Pub (65)
29-30. Urban Madness (66)
31-32. Luigi's Dock Warehouse (69)
33-34. Grand Avenue Bank (77 or XL)
35-36. Christmas with the Smiths (79)
37-38. Blood and Snow (80)
39. Rodeo Hill Vacation Home
40. Crossfire Brunch (81)
41. Apartment No. 5 (Medium)
42. Student's Row 5 (Medium)
43-44. Two-Bedroom Apartment (Small)
45-46. Beauview Condo #83 (Medium)
47. Preston General Hospital (Large)
48. Hostage Situation; Preston General Hospital (Campaign)
49. Business Jet on Airport (Medium)
50. Union Station (XL)
51. Runaway Informant, Union Station (Campaign)
52. 52 White Street
53. Oakridge Home Retreat
54. Linear Street (XL)
55-56. Home on the Hill (Medium)
57-58. Small Apartment (Small)
59-60. Company Jet (Large)
61-62. Cornerstone Four
63-64. Fire Station North (XL)
65-66. House Call: Unhuman Squad Training Base (41)
67-68. 71st Street Station (XL)
69-70. 10 Park Drive (Large)
71. Waterford Building Apartment (Medium)
72. Suspected Sleeper Cell, Waterford Apartments (Campaign)
73. The Luigi Balauro (XL)
74. Ambushed! (Campaign)
75. The Alexander House (Large)
76. Drug Dealer Arrest; the Alexander House (Campaign)
77. Quincy Lane Apartment
78. With your shield or on it (62)
79-80. Office Building
81. Just a Question of Time
82. 36-38 Virginia Avenue (XL)
83. Monole's Home Improvement (Large)
84. Assassination Attempt, The Old Court (Campaign)
85-86. Rainy Night on Venice Hill (72)
87. Home Design Central (XL)
88. Gang Related Shootout, 71st Street Station (Campaign)
89. The Old Workshop
90. 808 Longshore Drive
91. 810 Longshore Drive (Large)
92. Medium-size Apartment
93. First Irrational Bank (20 or Large)
94. Tracking a marked bill, HardRock Penthouse (Campaign)
95. Game Design University (Large)
96. The Bargain Chips, Grand Avenue Bank (Campaign)
97. 32 Longshore Drive (Large)
98. Terrorist Hideout, Waterfront Storage (Campaign)
99. Getting our people out, 223 Rahovean Drive (Campaign)
100. Big Benny’s Bust (84)

Notes:
- To play a specific level: Main Menu -> "Replays" -> saved replay -> gear icon -> "Restart"
- These are simply levels I enjoyed playing and find replayable
- d% means 2d10 dice, generating a number out of 100 (based on AD&D1)
- This list uses official missions and levels that can be found in the mission generator, so it works on mobile too
- Setting opposition strength to "Light" in the mission generator is more balanced
- Golden Sunrise Hotel can simulate a building with multiple floors
- Killhouse map generations are way too vacant vs. house maps; It could use more objective types, furniture and textures, though it's a lot better in DK2
- Fire Station North is my personal favourite map to replay, with its maze like structure
- Enable "No Visual Intel" modifier in Mission Generator if you prefer
- Listen to the OST for the best experience! Muting the OST can be more immersive however
- Start small!
Campaigns (d%):
1-2. Terror at Sea
3-4. Suits and Ski-Masks
5-6. iTerror Strike

Notes:
• Campaigns = unit permadeath!
• If you lose a unit but want to keep it, then just restart the level
• Iron Man Mode = no restarts
What do the numbers mean, Mason?
• xxxx(a)(bx)c
• x = Hex Codes = 1-9, A-F
• a = No Visual Intel Modifier (Optional) = 4
• b = Opposition Strength Modifier (Optional) = 1, 2, 4
• c = Map Size Modifier = 0, 1, 2, 4, 8