Distance

Distance

1,606 ratings
DAC #16: Long Ago...
   
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Mode: Sprint
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467.794 KB
16 Dec, 2014 @ 5:17pm
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DAC #16: Long Ago...

Description
A level styled after the original Kickstarter trailers for the game. Race through a modern take on an ancient concept.
10 Comments
Hotride 3 Jul, 2020 @ 12:09pm 
Gorgeous.
5el. 17 Feb, 2017 @ 11:25am 
One of the few maps that captures the game's exploration component so well. Great work!
MrMister 13 Feb, 2017 @ 6:11am 
Great track, but as others said, please correct the medal times.
Conan, Cimmerian 25 Jun, 2015 @ 2:51am 
great atmosphere on this track
Chris 7 Jun, 2015 @ 8:15am 
I really like this track. A lot. But I don't think I could ever beat it in 22 milliseconds...
Nermanater 30 Mar, 2015 @ 7:20pm 
Please come back and make more Distance tracks.
TheKingPrawn 3 Feb, 2015 @ 11:24pm 
Love this map. Wanted to mention that it looks like you attempted to put in medals but as they are thay are all less than a second....
when inputting the medals it counts in thousandths of a second. So basically if you want a map to have a gold of 1 minute and 30 seconds you input 90000 and that translates to 90.000 seconds. Does that make sense? Hope it helps!
matt5671110 8 Jan, 2015 @ 9:07pm 
I very much enjoyed this map, the level design in some areas reminded me of nitronic rush of which I have played a ton.
M1SF0RTUNE 6 Jan, 2015 @ 11:59pm 
This stage was definitely a mixed experience, but it definitely wasn't a bad one.

What I loved from this map was the scale and the little elements of exploration that felt akin to what the game's initial concept was shown to be. I also loved the idea of bringing back some of the original buildings too as well as one of the songs used in the first videos.

On the downside, one of the caveat's to the exploration bit was some of the navigation. It wasn't serious to the point that a person on their blind run couldn't be able to follow along with it, but maybe some ways to indicate the intended direction (such as a much-needed addition of more boost cooldown rings) and possible signs (not necessarily arrows) could do some good. That or maneuvering buildings to show more of the direction of the track.

Regardless, for such a tricky exploration-focused track, you did a really fine job, and I'll definitely be replaying this one a bunch more to learn all its' routes.
DUCK 22 Dec, 2014 @ 8:21am 
good map but a bit confusing or should it be like that (in most jumping areas) where one should land.