Garry's Mod

Garry's Mod

321 ratings
ttt_Guude'sMurderHouse
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Comic, Fun
File Size
Posted
Updated
4.748 MB
16 Dec, 2014 @ 1:56pm
18 Jan, 2015 @ 10:19am
5 Change Notes ( view )

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ttt_Guude'sMurderHouse

Description
A garry's mod Trouble in Terrorist Town map based on Guude's "house" from Mindcrack season 3 (see: https://www.youtube.com/watch?v=QUEKO6JTTI4 ). Perfect map for Newton Launchers!

Now with water!* More traitor traps (with sweet, sweet luring weapons near them), breakable glass, and more!


*water currently has some texture bug that I can't figure out which allows you to see through the connecting texture. Will research into fix!
19 Comments
KiwiPoku 11 Aug, 2015 @ 10:23pm 
Don't i remember this from the MinecraftFurniture server?
Midnitte  [author] 15 Jan, 2015 @ 1:39pm 
Well, lookie what we have here: https://plus.google.com/111241707069434417900/posts/UE8QUuEfQC2

Got the water to work (turns out it was an issue with too many portals. Thanks viscluster!), should have it out soon with all that I mention below!
Midnitte  [author] 2 Jan, 2015 @ 8:02am 
Thanks for the tips AndrewPFJR, pointfile actually pointed to some objects which had their origins set to outside the map for whatever reason but after fixing that it still wont render properly - at this point I think it's because of the way SourceCraft works (i.e. I have too many "portals"; I probably will need to covert some stuff to details instead of regular blocks). I actually prefer the global illumination but I suppose actual lighting may look better since the colors seem very very vibrant (to the shock of everyone's eyeballs).

Breakable windows should be in next update as well as some mushroom fixes and tnt. I actually just tweeted it to Guude and apparently they tried it out but encountered a texture problem (which was my failure to pakrat textures - to my dismay).
AndrewPFJR 1 Jan, 2015 @ 9:03pm 
Nice job and congrats on having the Mindcrack members play it. I am also working on a mindcrack TTT map for them, and its nearly done! I looked at the water image. Did you try loading your pointfile to see if your map is leaking into the "void". if that doesn't work try a different water texture. Also i have a non animated Minecraft water texture that I modified to work properly i could send you. I would recommend a few more changes such as breakable windows using Func_breakable. Also light it properly, instead of global illumination/occlusion (or whatever it is). If your problem is you can't compile it because your computer is too weak if u send me the file i could compile it for you. As Well as fixing a textures on the mushrooms, and making the vines climbable using a func ladder. I also have working tnt if u want me to send u the file and the texture. If you want any help just add me over steam. Also how did u go about contacting them and asking them if they wanted to play the map?
Midnitte  [author] 1 Jan, 2015 @ 8:48am 
Thanks guys =p, should have an update soon to add some stuff to the T room, fix some of the T traps, and other fixes.
StellarSea 27 Dec, 2014 @ 7:24am 
map is good
Midnitte  [author] 22 Dec, 2014 @ 7:10pm 
Glad to hear! Let me know if you find any other bugs!

...now if only I could get the damn water to render correctly...
jeanluc.png 22 Dec, 2014 @ 5:59pm 
Yep! its fixed :D
Midnitte  [author] 18 Dec, 2014 @ 6:30am 
@Gunner618 I believe I may have fixed your issue - I may have forgotten to include the skybox!
Midnitte  [author] 17 Dec, 2014 @ 1:08pm 
@gunner618 can you post an image as an example? It uses the skymap from 'minecraft_original' which should be pakrat'd into the map file.