Total War: WARHAMMER III

Total War: WARHAMMER III

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Dynamic RoRs Effect Graveyard
   
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Tags: mod
File Size
Posted
Updated
608.265 KB
3 Sep @ 7:08am
5 Sep @ 3:46pm
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Dynamic RoRs Effect Graveyard

Description
A mod containing all deleted and reworked effect bundles that were previously a part of Dynamic Regiments of Renown.

For Users
This mod will allow you to continue using submods made for Dynamic Regiments of Renown without crashing, although it is a bandaid solution and the respective mod authors should update their mods.

For Mod Authors
All purchasable effects listed in this mod have been removed from the main mod. The table unit_purchasable_effects_tables in this mod contains all of the removed purchasable effects in the "Key" column. Their renamed key and corresponding effect bundle is in the "Effect Bundle" column.

Updating your mod is as simple as finding the keys in your submod that have been removed and replacing them with the effect bundle key in this mod. If I had time and any sanity left I'd write a script to do this but I have neither.
13 Comments
Nanu  [author] 23 Oct @ 6:50am 
This is because the effects aren't removed by the main mods script, since they've been removed. They are technically purschasable, though there is no UI for them, so the icon will be visible. This mod is not meant to be a permanent part of your load order, its for running submods until said submods are updated to the main mod.
Vin Diesel 23 Oct @ 6:42am 
I have the same as Shadow Spion
Shadow Spion 10 Sep @ 3:53pm 
does anyone else see an aspects icon where the renown type icon usually is for units that have not yet become RoRs? If so is there any way to fix it?
Nanu  [author] 7 Sep @ 6:44am 
Load order doesn’t matter all that much. I named the pack file in a way that will make it load last by default
Helion Halion 7 Sep @ 1:25am 
How should I use this mod the great Nanu
Like should I use this with the great main mod and how should I position them with the submods
Nanu  [author] 6 Sep @ 8:06pm 
@Hugh_mann I was able to load in fine using both mega packs. Try unsubscribing from this mod and then resubscribing, it will force steam to download the latest version
Nanu  [author] 6 Sep @ 2:04pm 
I’ll look into this once I get home tonight
Hugh_mann 6 Sep @ 9:06am 
Gave it a run and it crashes still, turn 0 (TK) Khalida. Crash after load into IE campaign
Nanu  [author] 5 Sep @ 4:11pm 
You guys are right, I had some unused effects I hadn't added because the main mod didnt use them, but I guess this mega pack did. This should be fixed now. Please let me know if you still get crashes
Hugh_mann 5 Sep @ 11:04am 
Crashes Upon Load into new Campaign (Tomb kings) With Dante's Submods Such as Leftover vanilla megapack and his other submod, Much Sad