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This mod only adds the missing options, so the chance to spawn is default. For Anima trees that's 100% but only the one. I don't think it's much of an issue TBH. I mean, sure if playing Tribal, or with the Ideological Anima mod one can get all symbiotic with the tree probably, maybe chomp down a bit of Anima grass - but that's all kinda irrelevant once the pawns leave the map, since one can't take the tree with them.
Well one can, as firewood XD
Do note, I didn't have time for more than a glance at your code so I could be entirely wrong here, but I'm pretty sure this will apply to every incident map, including caravan raids/ ambushes (which may or may not be what you intended). This could potentially interfere with the prompt to re-form the caravan/ leave the map if the insects become hostile.
Also slight typo in your description, the monoliths are from Anomaly (while the Exostrider is Biotech)
Thing is, they are separate from the main MapGeneratorDef and I wasn't entirely sure how to patch in entire separate defs other than replacing the file :/
EDIT
++blinks++
Oh. Clearly my brain wasn't firing on all cylinders...I could add just those as a new file XD