Crusader Kings III

Crusader Kings III

31 ratings
Realm Capital Sized
   
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619.198 KB
10 Aug @ 7:48am
10 Aug @ 12:50pm
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Realm Capital Sized

Description
Ever wonder why your grand capital of a vast empire only get 1 gold bonus the same as a one county count? Well, no more. This mod adds a decision to add income and more to your and your direct vassal's capital, based on your and their realm size. Make your capital better as your realm expand!

Realm Capital Ranked is a sibling mod of this mod, which add similar but different boost based on ranks alone, they can be used together or you can choose the favored one!

Functions
- A decision to add modifiers of tax, development and others, based on your realm size, to realm capital. And your direct vassals'. AI should also be able to take this decision when valid.
- Add building slot to your great capital once your realm is large enough (>100), and after max out at 10 slots, you get another modifier of managing the capital instead of buildings slot.
- Decision cost of gold and prestige based on both realm size and tier.

Compatibility
Anything.

Load order
Whatever, but in case, just put it higher so anything could overwrite it if some kinds of conflicts occurred.

Translation
Chinese by 無壹

Others
It came to me in a dream that rank is too basic, and now this mod is born.
Also want a road network of development and economy as all subject capitals can get it. It would be more rewarding to have big vassals like kings and such, because they can get better capital modifiers like you.
Setting 10 max buildings slots, because most cases you don't get too many buildings to build, an empty one would be annoying.
I went my gut with the numbers, so it might not be balanced, you could go into the file and change the numbers, like the max slots, in modifiers and scripted effects folder.

My other mods
Kregon's mods
3 Comments
archon_silverius 2 Oct @ 10:39pm 
Hi Kregon, I'm making a post on both ranked and sized in case I'm not the only one with this question (copying and pasting to save time). So what is the formula that each uses for determining bonuses? Apologies if I overlooked it.
Kregon  [author] 14 Aug @ 5:45am 
@無壹 thank you very much!
無壹 14 Aug @ 4:21am 
@Kregon Hey Kregon, I also finished this mod's translation for you.