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– https://steamproxy.net/sharedfiles/filedetails/?id=3537025526
Yup,. The whole mod is actually a single patch on GenLabel.LabelExtras, the method responsible for generating labels for most things in the game. Purely visual, and nothing else is affected.
The value of an item is also associated with its deterioration unless it does not have the XML tag that enables that behaviour.
Anyway, this just superficial for trade/ground or does it go so far as to make bills and the apparel menu list only those descriptors? Are the descriptor defaults setup to account for mood debuffs? Could call clothing below 50% ratty and 30ish tattered like the game already does.