RimWorld

RimWorld

89 ratings
Unburned
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.6
File Size
Posted
Updated
289.667 KB
30 Jul @ 2:44pm
31 Jul @ 7:48pm
4 Change Notes ( view )

Subscribe to download
Unburned

In 1 collection by Andromeda
Andromeda's mods
14 items
Description
Fire is scary
Rimworld has serious issues with flamethrowers and the common sense of their use
Lets start with the fact that pawns during fight in a fire (especially mechanoids) do anything but hit each other! But they are immune to burning!

Just look at this:


And now with mod:


🔥 The idea is simple: if a pawn nonflammable, it just ignores the flames. Its not its problem, so why worry? 🔥

But let's get back to the "meaty" pawns. In the game, there is the Phoenix armor, described as being made for battles in enclosed spaces surrounded by fire.
And what do we actually have? The pawn not only can barely take a step, but also catches fire from any spark (this armor is not actualy fireproof => useless).
Giving a simple buff to this armor seemed to me like a path to exploits, since then you wouldn't even need a helmet, right?


I present to you the sealed armor mechanic!

Now, if you are wearing advanced armor and helmet (both required together), you receive an additional bonus to fire resistance! And now, your Phoenix armor is ready for those hot skirmish!


Bender does have fireproof gear
Lauren doesnt have fireproof gear, so he's afraid of fire.

No nonsense stat bloat or patches for every conceivable and inconceivable type of armor from mods!
Go into the mod settings and click through the mod armor — and that’s it! You made your awersome armor compatible to this mechanic

And last but not least:
This mod by itself does not force pawns to pathing through fire — the wonderful modder has already done that! His mod is required here (but not technically mandatory) because without it, this mod won’t shine with the same brilliance. Dont forget to give him a like!



Yes, they can still put out fires, both on their own and by order.
No, this doesnt mean that any of your armor is fireproof. (But you can make that)
Yes, sealed armor protect against vacuum. (+15% by default)

31 Comments
Babaloo321 29 Sep @ 9:40am 
If I wanted to configure the mod options to include something that covers the whole body without needing a separate helmet like VacSlipsuit , would it become properly fireproof? Even though it doesn't come with, or need a helmet to cover the whole body?
xuelin 24 Sep @ 1:36am 
In most cases, these three mods can be enabled together:
1. Stop, Drop, And Roll! [BAL]
2. [1.6] Do Not Avoid Fire
3. unburn
xuelin 24 Sep @ 1:33am 
If the "flammability rate" is 0, it will synchronously decrease the "flammability rate" on the character panel to 0. Even if it is not 0, I hope to convert the flammability rate on the character panel into the calculated "lowest flammability rate". In that mod, the flammability rate is calculated from the outside to the inside for each clothing layer. The 'ignition rate' of the character means that as long as there is a clothing layer with a 'ignition rate' of 0, the character cannot burn.

May I ask if you can achieve this? In my personal opinion, it should just add a calculation and judgment logic to reassign the flammability rate, which shouldn't be too troublesome!!! Of course, in order to adopt this mechanism, it can be set to only be achieved when certain helmet and armor settings are worn simultaneously

If possible, thank!!!!This should greatly enhance the functionality of these mods
:steamhappy::steamhappy:
xuelin 24 Sep @ 1:33am 
You know, in the mod "Stop, Drop, And Roll! [BAL]", a new mechanism has been added that changes the original Pawn and mechanical body ignition methods. It calculates whether the character will be ignited based on the newly set "ignition rate" determined by thermal armor. This' ignition rate 'is unrelated to the original' flammability rate '.

And the function of this mod is to reduce the flammability of the sealed armor, make some compatibility, and reduce the flammability of the character to 0 when the thermal armor is sufficient to make the "ignition rate" 0.

After using "Stop, Drop, And Roll! [BAL]" and enabling a new ignition mechanism, the original "flammability rate" no longer has its function. I hope this mod can make compatibility with it and add a judgment to obtain the parameters for calculating the flammability rate of "Stop, Drop, And Roll! [BAL]".
culona 23 Sep @ 5:36am 
how is compatibility with combat extended, they have fire rework, no?
Duende2771 7 Aug @ 5:26pm 
@在戴森球上打螺丝 The point of a phobia is that it's irrational. I'm scared of bees. I doesn't matter how heavy my clothing is and how sure I am that they can't sting me, I'm still not risking it. That's how a phobia works. You may know that you're safe, but your body still won't listen to you.
在戴森球上打螺丝 4 Aug @ 5:36am 
This mod is very useful, and I have a small request: Could you make a pawn with the pyrophobia gene ignore the effects of this gene (in the case that the pawn's flammability is 0)?
Just like your mod description says, "if a pawn nonflammable, it just ignores the flames. It's not its problem, so why worry? 🔥"
Misterdino Prime 3 Aug @ 4:14pm 
@Carxofing por lo que entendi, esto se aplicaria para todos los peones, mechs o bicho que sea no flamable,si tu peon se quema, apagara el fuego, sino se quema, ira a pegarse de hostias
Carxofing 3 Aug @ 12:10pm 
està molt ben trobat el mod! la pregunta és si aquesta armadura funciona o té resistència també quan lluiten. Vull dir, la poden tenir posada sempre? O és la típica situació que has de tenir diverses armadures i quan t'ataquen, vas a l'habitació d'armadures, et poses la de lluitar; guanyes (en principi...), t'incendien una part de la colònia i has de tornar a l'habitació per canviar-te l'armadura, anar cap al foc,... amb tot això el foc i la batalla ja t'ha destruït la meitat de la colònia.
大番薯之怒 1 Aug @ 9:32pm 
COOL!