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Plus it was a good excuse to hide stuff like the toxbomb turret away if you didn't have biotech, and I made the rest of the charged turrets in its own research block for balancing reasons. You'd naturally skip everything and go straight for charge minigun turrets.
Maybe I'll rebalance it in the future and add some more turrets in.
Actually... The research tab one has Wall Charge Minigun, Shotgun, and Sniper, while Pulse Charge already has the basic Wall Charge Turret. You might as well throw them all under Pulse Charged Munitions, with minigun requiring also Multi Barrel Weapons, Sniper Precision Rifling, and Shotgun... Uh, gas operation, I guess.
I just forgot I left that file in the original folder after testing and taking a small break xD
Sorry about that, I'll push an update to take that out since it has no functionality ATM
Does this mod require Xml Extensions?
<Part of error>
Type XmlExtensions.SettingsMenuDef is not a Def type or could not be found, in file WMT Mod Settings.xml. Context: <XmlExtensions.SettingsMenuDef>