Space Engineers

Space Engineers

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SuCaCC - VSP - Vespid Support Carrier Crusier
   
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Type: World
File Size
Posted
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431.709 KB
3 Dec, 2014 @ 3:49pm
8 Dec, 2014 @ 12:49pm
3 Change Notes ( view )

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SuCaCC - VSP - Vespid Support Carrier Crusier

In 2 collections by Lord Commissar
Phoenix Fleet Systems Automated Factory Blueprints
6 items
Phoenix Vintage Craft
62 items
Description
Update 12/8/14 - Added a blast door to the assembly area. The door will automatically open and the blinking exit lights will turn on as you fly a fighter towards it from the assembly bay. It will close once you clear the area.

Update 12/5/14 - The Vespid is now survival ready. The Assembly process is all automatic except for the final grinder stage, this is left manual so you have time to load up the fighter with uranium and enter the cockpit before it is cut off from the large ship. The Assembly is designed to handle both the Mantid fighter and Wasp fighter, and takes about 27 minutes to complete in Survival Realistic settings. The Wasp takes about 5 minutes shorter, and you can abort the process at that time.

HUGE thanks to Judgernaut for his hours of help setting up the timers and sensors for the assembly area!

I have also included enough resources to allow you to build one Mantid or Wasp fighter in Survival.

Mass: 9,617,172 kg
Acceleration: 3.19 m/s^2
Hangar Capacity: 6
Weapons: 10 Gatling Guns, 4 Missile Launchers
Storage: 9 Large Containers, 20 Small Containers
Connectors: 4
Assembly Areas: 1
Refineries: 3
Assemblers: 9
Batteries: 26
External Welders: 4

The Vespid was created to be both a Support Carrier and Mobile Factory. It fulfils the latter role by having everything necessary to refine and assemble materials, project blueprints into its assembly bay, and then weld them together. In this way, a Vespid can continue to supply a Carrier force with new fighters, so long as pilots are available to control them.

As a Support Carrier, the Vespid serves fleets by hosting its own squadron of 6 Wasp Fighters. Although it is not designed for heated combat, the Vespid still has weapons for self-defense, as well as armor in vital areas. It also features several welders below to allow for fighters to fly underneath and get much-needed repairs quickly during combat.

This ship is designed to work with the Wasp Fighter Factory Version Blueprint which can be found here: http://steamproxy.net/sharedfiles/filedetails/?id=350724783

This design was inspired by the Mackinaw from EVE Online

Factory Interfacing Guide ----------------------------------------

There are several controls you need for your console when operating the factory:

1) Projector (On/Off)
2) Group: Welders (On/Off)
3) Group: Grinder (On/Off)
4) Group: End Assembly (Trigger Now)

To operate, ensure that the projector piston is at its minimum extension, activate the projector block and its blueprint, and then turn the welders on. Once the welders are on, the rest of the process is automatic, simply sit back and watch the fighter come together. When the welding stops, the assembly area will be safe to enter. Since the fighter is still attached to the ship at this point, you will be able to drop uranium into the fighter's connector, and uranium will be auto-distributed to the fighter's reactors. Once the fighter has its own power, activate the grinder, enter the cockpit of the fighter, fly out, and enjoy! The factory will auto-reset when you fly out of the assembly area.

*These are the projector offset settings that you need for a Wasp or Mantis Fighter:

1) Horizontal -23
2) Vertical -2
3) Forward -1

*Obviously, different fighters and blueprints will require different offsets.

Mods Used -----------------------------------------------------------
Armor Ramps
Catwalks 2.1
DeadTech Mess Hall Pack
Door Mod
Eikester’s Décor I
Eikester’s Décor II
Industrial Thrusters
Kolt Command Consoles
Simple Work Desk

Additional Mods Used (For Wasp and Mantid Fighters) -------------------------------------------------
Armor Thrusters
Azimuth Cockpit
Maglock Surface Docking Clamps

Additional Mods Used (For Mantid AC4 and BC3) -----------------------------------------------------------
CSD Battlecannon

Additional Mods Used (For Mantid AC4 ) -----------------------------------------------------------
CSD Autocannon

Additional Mods Used (For Wasp) -----------------------------------------------------------
Small Ship Turrets
42 Comments
Cpt_Esquilo 18 Jan, 2017 @ 4:49am 
Ohh I see, thanks for the reply, really appreciate it :D.
Lord Commissar  [author] 17 Jan, 2017 @ 6:44pm 
they can't update your world. it has to come from the same computer that uploaded the original file. contributors are added afterwards by an author, but they don't have full control over the item and it's mostly just for recognition.
Cpt_Esquilo 17 Jan, 2017 @ 6:15pm 
Great Addon BTW, very cool :D
Cpt_Esquilo 17 Jan, 2017 @ 6:14pm 
I would like to make a question, kinda off-topic, but I see that you have a contributor, and I would like to know, I have a server and I share with my friends , but when they upload the server to workshop, it goes to their workshop library, when it should update my original post. Could you explain how they could upload the world save, updating my post and not creating one of theirs?
Lord Commissar  [author] 8 Mar, 2015 @ 5:46pm 
yes, if you modify the timer blocks, sensors, and piston speed, you could speed it up. it's all designed to work in realistic settings, which is of course much slower
dresoccer4 8 Mar, 2015 @ 4:38pm 
ohh, i assumed that was only for realistic mode. i made a blueprint and copied it over to my creative mode world, and assumed the build time would be much quicker. is there a way to speed it up, possibly by modifying the timer blocks? if there isn't, no worries. thanks for your quick feedback
Lord Commissar  [author] 8 Mar, 2015 @ 4:12pm 
refer to the update notes at the top
Lord Commissar  [author] 8 Mar, 2015 @ 4:11pm 
no, the process takes 27 minutes for a mantid, 22 minutes for a wasp
dresoccer4 8 Mar, 2015 @ 4:07pm 
hm, i still don't think i'm getting it. i load up the world, go into the carrier and press 1to turn on the projector, 2 to start the welders (which finish in about 10 seconds?), but there are still parts of the fighter that aren't welded, it seems like the projector piston is too low...and this is where i get lost
Lord Commissar  [author] 7 Mar, 2015 @ 2:57pm 
bringing the projector piston to its minimum extension would be the first step, but it's also supposed to be the default state of the factory. by "ensure" i mean that you will want to make sure that things are as they should be already, and if not, fix it.

after the grinder, simply enter the cockpit and fly out