Total War: WARHAMMER III

Total War: WARHAMMER III

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Diplomacy Logic and Balance Katsuko
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1.355 MB
19 Jun @ 12:11pm
29 Oct @ 2:48pm
31 Change Notes ( view )

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Diplomacy Logic and Balance Katsuko

Description
🕊️ Diplomacy Logic and Balance – by Katsuko

❗ Constantly Improved – Help Perfect It!
This mod is under ongoing development, aiming to refine and elevate diplomacy in Total War: Warhammer III. Every update brings it closer to perfection – thanks to your feedback and support!

💾 Save Game Compatible
No need to restart your campaign – this mod works seamlessly with existing saves.

✅ Compatible with All Other Mods
This is a diplomacy-only mod ⚖️ – it doesn’t affect units, visuals, scripts, or campaigns.
It works perfectly with major overhauls like SFO 🛡️, Radious ⚔️, and many more!

✅ Tested with Auto Resolve Rebalanced
Synergy with my Auto Resolve Rebalanced mod enhances realism by giving factions accurate battlefield value – which directly improves diplomatic behavior and decision-making.
🔗 Auto Resolve Rebalanced – Steam Workshop - https://steamproxy.net/sharedfiles/filedetails/?id=3501256396

🔍 What Does It Do?
This mod rebalances almost every core diplomatic factor, including:

• Treaty evaluations (non-aggression pacts, trade, alliances, vassalage)
• Relationship impact from war, betrayal, and broken deals
• Cultural, racial, and historical modifiers
• Smarter AI attitudes – no more instant trust between sworn enemies

🎯 Result: diplomacy feels more strategic, believable, and immersive.

📌 What’s New in the Latest Update:

🌀 Alliances are now unique and dynamic – everything depends on what's happening on the map, who is trading with whom, and who is at war. This means every campaign plays out differently, with no more predictable or repetitive alliance patterns.

1️⃣ ⚔️ Wars can't be declared from across the world anymore – distance now matters.
2️⃣ 🤝 Improved alliance logic – still hard to get, but now more consistent.
3️⃣ 🧠 AI evaluates strength, settlements, and proximity before declaring war.
4️⃣ 💥 AI avoids suicide wars – doesn’t attack stronger empires blindly.
5️⃣ ⚖️ Balanced war frequency – fewer unnecessary wars, less self-destruction.
6️⃣ 🕊️ Non-aggression pacts are more meaningful and realistically balanced.
7️⃣ 🔄 Tested in parallel with Auto Resolve Rebalanced – gives each faction fair combat weight, which feeds directly into diplomatic logic.
8️⃣ 🔥 Chaos logic reworked – to increase the threat and variety brought by Chaos factions.
9️⃣ 🎲 Scenario variety improved – more unexpected alliances or wars may emerge.
🔟 🏙️ You can now sell, gift, or purchase settlements from allies – or even from neutral/less hostile factions – for a fair price.
🔧 AI Stability Improved – Fixes a common issue from vanilla where AI armies could "freeze" due to illogical war targets or diplomatic deadlocks. AI now behaves more consistently and adapts better to changing situations.

⚖️ Why Use This Mod?
Vanilla diplomacy often felt random, unrealistic, or rushed. This mod brings order and logic by reworking the internal values that guide the AI.

🔧 [TEST VERSION] Lore-Based Aversion Overhaul
This is a test build of a diplomacy rebalance grounded in the official lore of Warhammer Fantasy.

Every aversion value in this version is manually adjusted to reflect historical enmities, alliances, and ideological hostility between races as depicted in books, army codices, and lore sources – not based on balance or gameplay smoothing.

🕮 Dwarfs still hate Greenskins. Elves don’t get along. Chaos is hated by nearly all – and rightfully so.

With this mod:
• 🤝 Alliances are earned, not handed out
• 🔪 Betrayals have long-term consequences
• 🧷 Vassals are harder to force
• 🧠 War declarations are based on reason, not RNG

🛠️ Always Evolving
This is a stable mod, but constantly evolving with each update.
If you notice anything odd – like factions acting too passive or irrational – leave a comment! Your reports and ideas shape future improvements.

💬 Final Words
Thanks for trying Diplomacy Logic and Balance.
With your help, we can finally give diplomacy the strategic depth it always deserved in Total War.

If you'd like, feel free to join my Discord channel – there's a dedicated section for mods where you can share feedback, ask if something looks right, and discuss changes. This helps me respond faster and adjust things more effectively.


📣 Follow & Support:
🎥https://www.youtube.com/@TenKatsuko - YT Channel
☕ Support My Work
If you’d like to support the mod, you can buy me a coffee:
💗 ko-fi.com/tenkatsuko
Totally optional – but very appreciated. Thank you!


If you enjoy the mod, please consider leaving a rating – and if you have ideas or find bugs, I’m always open to feedback.
Thank you for playing!
— Katsuko
214 Comments
Lamp 5 Nov @ 4:09pm 
I like the mod but trading settlements should definitely be less nerfed. Playing WoC and vassals straight up don't want their lands.
Rayki 26 Oct @ 10:35pm 
good,至少不能通过加入战争骗钱了
Alexander Pistoletov 26 Oct @ 7:42am 
Would also like to know if it interferes with Hecleas Grand Strategy mod
GodOfGames 21 Oct @ 4:46am 
It's more absurd when I tell you it's a Bretonnia with low class peasants, trying to defend. I want to sign a peace cause I got other 2 enemies at north aka Yuan Bo and Wild Orks. You probably should reconsider something in those numbers of relations.
GodOfGames 21 Oct @ 4:41am 
Also considering the fact that I destroyed most of the enemy's forces.
GodOfGames 21 Oct @ 4:40am 
How does it make any logic that if I want to sign a peace, giving back settlement or even trading my own upgraded settlement decrease the success of an offer?
CobaltCoin 17 Oct @ 5:35am 
I believe there is an error with the aversion between Empire and Vampire as it only sits at -10 which assume is a typo for -100
WestBlocc 8 Oct @ 10:17am 
First off thx for the cool mod.

There was a strange situation in one of my rounds and I want to ask you why this happened.

I was playing Reikland and had one of the settlememts in the province "The Wasteland". I wanted to give this settlement to Marienburg for free, to improve the relation with them but they didn´t want it.

I dont know why, they would have completed their main province with this settlement and I dont want money for it. At this moment they had an unfriendly relation (-40) with me. Is that maybe the reason? I also playing with the mod "[IE] Loreful Strategic Threat".

Except this strange behavior, your mod is nearly perfect :steamthumbsup:
Mikasut 25 Sep @ 5:53pm 
I tried this mod today in orld world campaign with sfo and hecleas AI mod. I had terrible time, and it was awesome! Finally other factions might actually attack you. No more easy diplomacy abuse either. Much better experience now.
XHAlpha 22 Sep @ 7:46pm 
Is this mod supposed to let Greenskins trade and Vassalize?